An introductory level game where you get to play pre-teen or teenage characters running around with an odd non-player character - The Wild Card - solving mysteries and generally meddling into the lives of other people. Think of cartoons such as Scooby Doo. You try to catch the bad guy. There is no real fighting; you are just trying to figure out the mystery and somehow immobilize the person behind it. The police and other officials take care of things from there.
It uses a simple system with six-sided dice: roll 3d6 plus the relevant attribute (and possibly ability) versus a target difficulty set by the GM. If anyone is "hurt" in the game, they simply miss a number of minutes they went over their health attribute by - there is no real wounding or chance of death.
Two supplements were originally planned, but never published.