Vampires infesting the mayoral office. Lycanthropes prowling the suburbs. Another kraken making its way upstate along the river. Crazed cultists masquerading as doortodoor religious nuts. Every one of them edging the world one more step toward the next demonic apocalypse.
In your line of work, that’s called Tuesday.
In Demon Hunters: A Comedy of Terrors, you play the titular Demon Hunters, who are members of an ancient Brotherhood tasked with defending the world from the forces of darkness. Using magical spells, huge guns, mad science, and ninja skills, you and the others in your Brotherhood chapter respond to threats straight out of myths and legend, occasionally screwing up big time.
When creating a character, you decide what approaches to fighting bad guys are your strongest, and which are your weakest. You rank your expertise in various fields of Brotherhood lore and training, including the mystic arts, covert operations, or combat and tactics. Finally, you select a set of characterdefining aspects and stunts that give you the edge you need in kicking demon butt.
Lock and load, baby.
Demon Hunters: A Comedy of Terrors is written and designed by multiple award winning game designers Cam Banks and Amanda Valentine, with original material by independent film creators Don Early and Jimmy McMichael, and writing by Nathan Rockwood. Published by Dead Gentlemen Productions, creators of The Gamers and The Gamers: Dorkness Rising.
The book contains dozens and dozens of scenario-generating tables, lists, and suggestions. Creating new adventures for the Demon Hunters to tackle is fun, easy, and as simple as rolling a few dice. Options included make one-shots a piece of cake, while allowing for long-term episodic campaign play. The Dead Gentlemen bring their filmmaking experience to the game table. Treat each game like a scene or act in a movie or a TV show.
Funded by a successful Kickstarter in 2014 and playtested and developed by a legion of gamer fans. Ready for prime time and released under the Open Game License as an additional love letter to the gamer audience.