Baltimore, Maryland – August 1944: In Europe and Asia, World War II is raging. On the American home front, the production of defense materials is top priority. Munitions, shipyards, aviation and telecommunications production can hardly keep up with the demands of the war and 24-hour production lines are in effect. With the soldiers at war, the gates of industry swing wide and offer exciting new labor opportunities to women and to people of color.
But change comes neither easily nor equally. When the first African American inspector joins an all-white, all-female crew at the Western Electric Point Breeze Works, a wildcat hate strike is launched to reject her employment. Against the Grain fictionalizes this moment in history to explore the intersectional allocation of freedom and equality.
About the Game
Against the Grain is a larp for 4 players and a facilitator that plays in 3 hours including workshops and debrief. The scenario is based around a charged negotiation between characters embroiled in the situation. The tone is calibrated by the facilitator using directive meta-techniques, and the use of monologues helps determine the outcome of the story.