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Traveller is a science-fiction role-playing game set in the distant future, when humanity has made the leap to the stars and interstellar travel is as common as international travel is today. This means that Traveller is set against a background drawn from adventure-oriented science fiction literature, and the scope and breadth of the game are limited only by the imagination and skill of the players and their referee. Players are no longer limited to wandering inside a single underground labyrinth, to exploring a single continent, or even a single world. In Traveller there is an entire universe to be explored. Almost any situation which occurs in any SF novel, movie, or short story can be recreated in Traveller with a little work on the part of the referee.

In Traveller, mankind has conquered the stars, and travels from one stellar system to another as easily as present day Terrans can travel from one continent to another. The tremendous distances involved, however, dictate that interstellar voyages can take weeks, months, and sometimes even years. A situation similar to earth in the eighteenth century is created, where communication is limited to the speed of travel, and the stage is set for adventure in a grand fashion, with all the trappings of the classic space opera: giant, star-spanning empires (good, evil, or both), huge starfleets, wily interstellar merchants (or pirates, depending upon your point of view), complex diplomatic maneuvers, larger than life heroes, heroines, and villains the mind boggles.

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RPG Item: 10,000 Random 2d6 Dice Rolls for Classic Traveller
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Year Published 2017
RPG Item: 101 Cargos (Second Edition)
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Year Published 1997
RPG Item: 101 Robots
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Year Published 1986
RPG Item: 1248 Starships 1: Small Merchant Ships
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Year Published 2006
RPG Item: 1248 Starships 2: Scout Ships
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Year Published 2007
RPG Item: 20-ton Launch
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Year Published 2007
RPG Item: 30-ton Ship's Boat
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Year Published 2004
RPG Item: 30-ton Slow Boat
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Year Published 2009
RPG Item: 40-ton Pinnace
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Year Published 2007
RPG Item: 40-ton Slow Pinnace
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Year Published 2011
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Statistics
RPG Rank: 48
Num Ratings: 281
Average Rating: 7.40 Ratings Breakdown
Standard Deviation: 1.68
Num Views: 32562
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.2 Weight Breakdown
Fans: 137
Personal Comments: 53
Users Owning: 459
Users Wanting: 5
Users Trading: 5 [find trade matches]
Total Plays: 398
Plays This Month: 1
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3 Another 3-D Subsector Map
The accompanying pdf document can be used for a map of "geomorphic" 3-D subsectors with 480 cells of 1 parsec each. The arrangement is in 12 layers, each layer containing 40 cells laid out in a 5 by 8 hex grid. The cells are packed in a "face-centered cubic" arrangement ( https://www.e-education.psu.edu/matse81/node/2133 ), in which each cell is a dodecahedron or "dode" rather than a "hex". There are multiple reasons for using it. First, stars in a galaxy are supposed to occupy a 3-D space, not constrained to a flat sheet. Second, the number of medium-range jump destinations can be much higher. For comparison the usual 2-D Traveller subsector scheme has the number of neighboring hexes going up linearly with distance: 6 at J1 (adjacent hexes), 12 at J2, 18 at J3, etc. If each hex has...
English
2022-09-16
8 Twilight Shadows Across the Bright Face
Posted by Designer A group of adventures stuck on a world with some sites to visit all around the globe in their trust ATV. This is a Classic Traveller adventure in the style of the infamous Traveller Double Adventure: Across the Bright Face/Mission on Mithril. The adventure was written by Dr Paul Dale as the Traveller adventure at Minicon-1, Easter 1996. This version contains cleaned up text and colour graphics.
English
2015-12-20
9 3D Sub Sector Map
These are 3 dimensional sector maps for Traveller. They retain the scale of 1 parsec to a hex but add a vertical dimension, also 1 parsec per step up or down. [floatright][ImageID=2821121][/floatright] This latest addition is a sector 10 parsecs in each direction, whereas the previous file is for a sector 6 parsecs across. The pdf has instructions for populating the sector map. In the 10 parsec version you will, on average, find about 200 star systems within the sector volume. That is a lot of adventuring space. One thing to note in both 3D maps is the increase in the number of potential connections between star systems for any given jump distance. In a 2D map, for example, there can at most be 6 jump-1 connections to a star system, but in 3D there can be 8. Also trade and...
English
2014-11-15
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