This game was played solely as a Play-by-Mail (PBM) game, where participants took turns by postal mail and, later, received their turn results. Some PBM games had no published components; others offered a published player's manual or introductory setting guide, etc. Salient details may be noted here in the description - especially for games with no published component.
Crasmioff's World generally is considered to be the first fantasy RPG run by Play-by-Mail. The game is owned by K. J. C. Games and play commenced in 1981 (and is still played-by-mail). The name indicates the name of the planet on which play transpires. Crasimoff and other astoffs were mysterious, super-powerful former inhabitants of the world. Play involved the initial creation of an adventuring party followed by turns of exploration. Because the game is "hand moderated", there are virtually no limitations on what can be attempted.
The game is featured in articles in:
- Flagship (Issue 1 - Winter 1983)
- Imagine (Issue 16 - Jul 1984)
And is enthusiastically reviewed at some length in:
- White Dwarf (Issue 37 - Jan 1983)
- Imagine (Issue 18 - Sep 1984)
Crassimoff's World is a PBM game of exploration and adventure. As a player you assume the role of chieftain in a band of brace adventurers set on gaining knowledge and power. Your party will set out from a small town, knowing nothing about the world apart from a few rumors. As you travel you will learn more about the land and its secrets, encountering other parties, races and creatures.