From the "Publisher":
Getting into the Living City is hard. Getting out is harder. Some will go to any lengths for a chance to have their wish granted in the City of Djinn...
A Scroll-Keeper and the Djinn bound to her bloodline are racing to escape before anyone notices the epoch map leading to the legendary City of Djinn is missing.
The Undertaker had no choice after her magickal talent was exposed and she couldn't exactly leave without the Corpse she brought back to (sort of) life.
With a monstrous curse looming over him, the Assassin has enough to worry about without getting stuck with the target he refused to kill. Unfortunately, that's exactly what happened.
Now crouched together in a hidden passage beneath a smuggler safehouse with automatons of the Brass Forces banging on the door above, it is only a matter of time before they break in and the search for your hiding place begins.
Getting out of the living city is hard. Surviving the shifting sands, forbidden magicks, exhumed lords, and ancient automatons to find the fabled City of Djinn is harder.