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RPG: Tenebria: Remnant of Rome
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Tenebria: Remnant of Rome
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From publisher blurb:

Rome, the famous Eternal City, has fallen and the last imperator exiled in obscurity. There are no more supply trains to support the legions. There is no more trade with the coasts. As far as you know, you are the last Romans, stranded a thousand stadia from anywhere. All you have left is your training, your eagle standard and your will to preserve civilization as you know it. Here in Tenebria, at the base of a crumbling aqueduct, you will make your final stand.

Created by writer and artist Steven Wu, the newest from Wet Ink Games is ready to challenge you with a desperate fight for survival at the edge of a fallen empire. Create a survivor at the end of an age, choose what you can contribute to rebuilding, meet your fellow refugees in Tenebria, and take up the fight against the many others who want what you have preserved. Perhaps this is the beginning of a new age...

Tenebria is powered by a simple and easy-to-learn rules set called +One developed for Wet Ink Games’ previous game. Players roll D6 equal to skill proficiency and may manipulate dice results based on Attributes in an effort to meet or exceed the Target Number of successes required. A success is a 5 or 6 on a die. Each roll can be manipulated a number of times equal to the associated Attribute. Each manipulation, known as a +One, may involve raising or rerolling a die, but can also take the form of adding dice to a roll, or even rolling a skill you may not have. The higher an Attribute is, the more a character can manipulate a roll. But this sword cuts both ways: each Attribute is a marker of your health and can be reduced, meaning your options and proficiency are also reduced as your character takes damage.

Characters can use their Spirit to help their fellow survivors with inspiring morale actions. They will also face hexes from enemies or learn to wield some of their own. Players are able to add a number of augments to these magic abilities, but each addition raises the difficulty. Characters can create illusions or grant true seeing, enrage their enemies or heal wounds. Balancing spiritual exhaustion with the rewards of magical power becomes another aspect of survival.

Players also hold their resources in the form of playing cards. These cards must be sacrificed in order to get the group through missions and may be sacrificed to power rituals or avoid injury. These cards also serve as the experience system of the game, being traded for new skills, additional dice, more inspiration abilities, or even to improve the town of Tenebria itself. Players must balance the goal of personal survival with the goal of group success.

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