Publisher Blurb:
Just because your world ends, shouldn't mean the fun does!
This month the Four Horsemen are discussing a topic near and dear to our black shriveled hearts… the apocalypse! Every world ends sooner or later, but usually that sort of business is what the PCs end up thwarting rather than witnessing. This month the Horsemen plan to provide advice on how to actually bring about Armageddon in your game!
Usually an apocalypse is more of an abstract threat. The baseline assumption is that the PCs are going to defeat the badguy before he sets the wheels in motion. Failure isn't really expected or planned for, especially if the world-ending revolves around the climax of a campaign. So, in general, there are three primary ways an apocalypse can occur. It can be the result of the PC's failure at that climax, part of the setting's backstory, or something the campaign revolves around during play