From publisher blurb:
Fenix no. 2 has an Archeology theme
This issue covers 18 pages all in English, particularly due to the pulp style adventure that is featured.
Antiquarians & Shovelbums
Graeme Davis writes about archeology in gaming
Magnus Fallgren & Lukas Thelin made the illustrations to accompany the article
Ancient ruins and unexpected discoveries are a common trope in adventure, horror, and fantasy fiction. From the legends of Eldorado to the pyramids of Egypt, from the Ark of the Covenant to the Holy Grail, seekers after fabled treasures and ancient wisdom have more than their share of danger and intrigue in books, TV shows, movies, and games. Whether your game is suited to William Stukeley and Captain Jack Sparrow, to Howard Carter and Indiana Jones, to Lara Croft and Nathan Drake, or to some fantasy or SF archaeologist yet to become famous, Graeme Davis – a former archaeologist himself – gives an overview of the different eras and specializations that make up the profession.
Bernard the Barbarian lights up – Åke Rosenius’ comic strip explores the darkness
The Palhi of Telipinu
A Mythras adventure by Pete Nash
Illustrations by Lukas Thelin & maps by Anders Gillbring
Pre-generated characters are included
He should go to the way of Sun Goddess to the Dark Earth.
The door-keeper opened seven doors; he removed seven curses.
The bronze palhi vessels stand down in the dark earth.
Their lids are of lead; their handles are of iron.
The thing which enters into their interiors never goes out.
He smashed into them the anger of Telipinu, his temper, his sin and his vexation;
They should catch and they should not come back to the world.
This issue we present an investigative pulp-action scenario set in Turkey and the Levant during the 1930s. Since the theme is archaeology, we not only tap into the vibe of Indiana Jones to kick a few Nazis in the teeth, but also provide an adventure that encourages research into ancient myth, Hittite literature and actual historical persons. Nobody ever said roleplaying cannot be educational too!
Due to its length and detail, the scenario only specifies core skill checks and depends greatly on players looking up information as they follow clues to its conclusion. The Game Master should feel free to add additional skill tests as needed to promote tension and verisimilitude. Like all good pulp tropes, unnecessary killing should be avoided as the bad guys have guns, and at the start, the characters don’t.