Pg. 4
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Thrills and Chills
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Article
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Adventuring in the Ice Age. (Issue 68, Dec 82)
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Edit
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Pg. 10
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Mind of the Monster
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Article
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Give creatures the brains they were born with. (Issue 71, Mar 83)
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Edit
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Pg. 13
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The Oracle
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Article
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When he talks, everybody listens. (Issue 53, Sep 81)
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Edit
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Pg. 18
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DragonMirth
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Comic
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Comics (Issue 50, Jun 81; Issue 43, Nov 80; Issue 29 Spe 79; Issue 83, Mar 84)
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Edit
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Pg. 19
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Firearms
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Article
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The first guns weren\'t much fun. (Issue 60, Apr 82)
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Edit
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Pg. 22
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A Second Volley
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Article
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Another shot at firearms, this time smaller ones. (Issue 70, Feb 83)
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Edit
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Pg. 26
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Instant Adventure
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Article
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Here are ideas; just add imagination. (Issue 48, Apr 81)
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Edit
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Pg. 29
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Modern Monsters
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Article
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The perils of 20th-century adventuring. (Issue 57, Jan 82)
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Edit
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Pg. 36
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How Many Coins in a Coffer?
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Article
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Don\'t forget, all that treasure takes up space. (Issue 80, Dec 83)
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Edit
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Pg. 38
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What Do You Call a 25th-Level Wizard?
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Article
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Whatever he wants! (Issue 21, Nov 78)
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Edit
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Pg. 39
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Ruins
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Article
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Rotted and risky, but rewarding. (Issue 54, Oct 81)
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Edit
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Pg. 45
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Libraries
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Article
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A cure for players who must know it all. (Issue 37, May 80)
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Edit
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Pg. 46
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Keep 'em Guessing
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Article
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Player\'s don\'t need to know all the rules. (Issue 49, May 81)
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Edit
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Pg. 48
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The Real Barbarians
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Article
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History offers a different picture from literature. (Issue 72, Apr 83)
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Edit
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Pg. 53
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Tarsakh Showers
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Article
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Give your world its very own calendar. (Issue 47, Mar 81)
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Edit
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