Pg. 0
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Doomkeep
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Adventure
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An adventure for 3 pre-generated characters of levels 7-10. The dungeon was used for the 2nd Official Invitational
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Pg. 1
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Cover to Cover
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News
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What\'s in this issue, and what\'s in store for future issues.
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Pg. 2
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Dragon Rumbles
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Editorial
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The growth of The Dragon and the new calendar.
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Pg. 3
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Out on a Limb
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Reader/Fan Mail
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Letters on: Loose-leaf Monster Manual, conventions and bad press, math mistakes, a need for new ideas for
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Pg. 4
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Changes from The Designer...
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Article
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Pg. 5
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...and the Official Alterations for the Second Edition Rules
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Article
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An outline of the changes to the Divine Right boardgame for 2nd edition.
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Pg. 6
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Minarian Legends
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Article
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Pg. 7
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Ambassador Cards Add Even More Personality
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Article
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New cards to add an even more realistic flavor to Divine Right.
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Pg. 7
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Divine Right Sieges, the White Mountain Way
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Article
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Some additions to the siege rules for the Divine Right boardgame from the \"White Mountain
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Pg. 8
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Now It Can Be Told: The "Rest" of the Rule Book
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Article
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Some optional rules that were edited out of the final edition of the Divine Right rule book.
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Pg. 9
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For Your Minarian Merriment, Nine Ways to Change the Game
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Article
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Pg. 10
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Pirates, Ogres and Some Other Variations on the DR Theme
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Article
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Four optional rules for Divine Right that cover economics, pirates, ogres and desert djinn.
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Pg. 12
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Up on a Soap Box
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Article
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Some \"What if...?\" alternate history wargaming ideas: Mex-Tex War, 1842; Great War in the
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Pg. 16
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Sage Advice
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Article
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Q&A about Advanced Dungeons & Dragons.
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Pg. 17
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In Defense (Once Again) of the "Poor" Magic-User
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Article
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An opposing viewpoint to the \"all-powerful Magic User in Advanced Dungeons & Dragons" articles that
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