Pg. 3
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Potpourri
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Editorial
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A bunch of short topics: New features, forgotten credits, witches, and errata for \"The Art of Climbing
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Pg. 3
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Letters
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Reader/Fan Mail
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Armor addenda(from issue #112) and New horizons.
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Pg. 4
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The World Gamers Guide
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Article
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A listing of, by, and for overseas gamers.
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Pg. 6
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Forum
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Reader/Fan Mail
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Opinions and observations from our readers.
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Pg. 10
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High Seas: Ships, fore and aft, in fantasy gaming
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Article
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All about ships and sailing, from life boats to the glorious tall sails.
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Pg. 28
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Children of the Deep: Aquatic elves in the AD&D game
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Article
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A new PC/NPC race for undersea adventures in Advanced Dungeons & Dragons.
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Pg. 32
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The Ecology of the Minotaur
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Article
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All about the savage bull-men for Advanced Dungeons & Dragons.
(monster feature)
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Pg. 36
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Readers' Surprise: Where do you go when the clerics are away?
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Art
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Our favorite double take of the month: Photo of the \"D&D Body Repair Shop\" in Stetsonville, WI.
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Pg. 38
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The Dragon's Bestiary
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Article
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New aquatic monsters for Advanced Dungeons & Dragons: Brain Coral, Sea Centaur, Giant Clam, Giant Grouper,
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Pg. 46
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"Hello? Your Majesty?": Communication in history and fantasy
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Article
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How pre-modern societies sent messages, from foot and horse to pigeon and ship, and how things would change in a
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Pg. 52
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High Seas in 3-D: A special game accessory for your favorite role-playing game
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Art
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A cut-out and fold-up cardboard 25mm sailing craft for maritime quests.
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Pg. 54
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Rogue Stones and Gemjumping: Another of Elminster's little secrets
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Article
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A new spell with a unique material component for Advanced Dungeons & Dragons: \'\'Gemjump\'\'
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Pg. 58
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By Tooth and Claw: Ordinary animals are dangerous in any game
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Article
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How to use normal animals as dangerous adversaries in any game system.
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Pg. 66
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High Ones, Ancient Ones
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Article
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Playing High Ones, the progenitors of the elves, in the ELFQUEST game world.
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Pg. 69
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The Role of Computers
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Article
Review
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Communication and the role it plays in games, and reviews of \'\'Dragonfire II: The Dungeonmaster\'s Assistant\'\'
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