Pg. 8
|
Bee & Bee
|
Editorial
|
|
Erik expands his vocabulary.
|
Edit
|
Pg. 10
|
Scale Mail
|
Reader/Fan Mail
|
|
Visit picturesque Faerun.
|
Edit
|
Pg. 14
|
First Watch
|
News
|
|
|
Edit
|
Pg. 18
|
RPGA News
|
News
|
|
Ian announced the World Wide D&D Game Day.
|
Edit
|
Pg. 20
|
Core Beliefs - Pelor
|
Article
|
|
Behold the glory of Pelor, the god of healing, strength, and the sun!
|
Edit
|
Pg. 34
|
Three Dragon Readings
|
Article
|
|
|
Edit
|
Pg. 42
|
Games of Chance
|
Article
|
|
Press your luck with these eight card and dice games - including Rat, Bug, Spider; Wyrm Poker; and more!
|
Edit
|
Pg. 50
|
Supporting Cast
|
Article
|
|
Every leader needs a few good followers. Find out which ones are right for you!
|
Edit
|
Pg. 56
|
Impiltur, The Forgotten Kingdom
|
Article
|
|
Chivalry and conspiracy in one of the last frontiers of the Forgotten Realms.
|
Edit
|
Pg. 74
|
The Ecology of the Rust Monster
|
Article
|
|
Demons, dragons, drow - nothing scares adventurers more than rust monsters.
|
Edit
|
Pg. 80
|
Sage Advice
|
Article
|
|
The Sage answers your rules questions.
It\'s been a while since the Sage visited Eberron, and in his absence a
|
Edit
|
Pg. 86
|
Adventurer Class Act - Scout Feat and Options
|
Article
|
|
The supplement rules presented here can help you create a truly unique scout.
|
Edit
|
Pg. 88
|
Arcane Class Act - The Power of Truenames
|
Article
|
|
Every creature in existence, from the lowliest peasant to the mightiest dragon, has a truename, a single word that
|
Edit
|
Pg. 90
|
Divine Class Act - Sacred Enforcers
|
Article
|
|
Clerics typically and rightfully act as the most high-profile defenders of a faith, but they are not the sole
|
Edit
|
Pg. 92
|
Warrior Class Act - Eastern Cataphracts
|
Article
|
|
While the image of the medieval cavalier serves as the eptiome of the heavy cavalryman, he descends from a long
|
Edit
|