Pg. 6
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Wyrm's Turn - Changing History
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Editorial
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The difference between science fiction and historical fantasy.
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Pg. 8
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D-Mail
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Reader/Fan Mail
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A collection of letters from our readers.
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Pg. 9
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Nodwick
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Comic
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The Importance of a Day Planner
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Edit
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Pg. 12
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Forum
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Reader/Fan Mail
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Our readers discuss the level system, simplicity, and more!
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Pg. 16
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Dungeoncraft
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Article
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A look at sketching out home bases, politics, and government.
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Pg. 22
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Sage Advice
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Article
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The Sage considers AD&D game mechanics, the workings of spells and magic items, and a trip to the Marvel Super
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Pg. 28
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Dark Ages - Roleplaying in Anglo-Saxon Britain
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Article
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The Anglo-Saxon Dark Ages are the perfect setting for an AD&D campaign.
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Pg. 50
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Fighting with Flair - Beyond Hack & Slash Warriors
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Article
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Make your warriors more than hackers.
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Pg. 56
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101 Paladin Quests
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Article
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Whether to seek a holy sword, find a bonded mount, or atone for failings; Paladins have dozens of quests to
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Pg. 64
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Charger
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Fiction
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Orion and Arthur face the Saxon threat.
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Edit
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Pg. 76
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Wyrms of the North - Valamaradace
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Article
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In the North, Valamaradace is \"The Dragon Queen\"
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Pg. 81
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PC Portraits
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Art
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Pg. 82
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AD&D Aliens - The T'sa
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Article
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Quick and curious, the T\'sa make a great addition to your fantasy campaign
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Pg. 88
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The Ecologies of the Firenewt and the Giant Spider
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Article
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Even the Wrath of the Old might not learn enough about the Ecologies of the Firenewt and the Giant Spider.
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Pg. 96
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Role Models - An embarassment of Riches
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Article
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A few simple tips to keep players happy and the campaign moving when choosing miniatures.
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