Vol. XV, No. 2
"Beyond the Sky Itself - Journey into the depths of space, astral and arcane."
Cover art by Robin Wood.
Strange things happen at the largest arcane shipyard among the crystal spheres. Adventures in the SPELLJAMMER
A glove that explodes, a ring that moves ships: new magic from wildspace.
Want to hitch a ride in the Astral plane? Here\'s how! An Astral taxi service for AD&D 1st Edition
Three monstrous reasons why arcane space is a dangerous place.
Andeloid by Harold Johnson
Metagolem by Troy
Readers\' comments and opinions on role-playing games.
Rules clarifications for 2nd Edition AD&D.
Faster than a speeding photon: starships for super heroes.
Casting spells with music, and casting bombs with flair.
She had stood guard for a thousand years. Lord Kettry felt that was long enough.
Be a legend in your own time: Run your own game convention!
A minotaur can make a fine wizard\'s apprentice, and other surprises. An empath and an apprentice.
Martial arts can be a way of life: the battle dancer NPC class. For 1st Edition AD&D.
Meet Jack Fleming. He\'s been killed once. He won\'t let it happen again.