Cover: David Martin, by permission of SJ Games
No indications that this would be the last issue.
Card games are more social than boardgames. Articles in this and future issues. Tim\'s recommendations for Origins
A detailed description and review of ICE\'s Spell Law magic system.
A review of Steve Jackson Games\' Illuminati and Expansion Sets 1 & 2.
Variant rules for converting 4 groups to Illuminati.
Designer\'s notes on the history and development choices in Steve Jackson Games\' Illuminati.
Illuminati in history and literature.
Two options for running Illuminati tournaments, credited to the SJ Games staff.
Reviews of Mike Suchcicki\'s Ghoulash, Jason McAllister\'s Ant Wars, Mayfair Games\' Sanctuary: Thieves World, and
Advice on creating bases for miniature figures.
Fighter Pilot of the Empire, part 3. Fighter missions and tactics and variant rules for fighter operations using
A review of Scott Adams\' Graphic Adventure Series #3, Mission Impossible, computer game.
The mythology of gemstones and their possible uses in magical items.
The Fantasy Smith provides graphical instructions on scratchbuilding battle standards for miniature figures.
Adding a 17th college of magic to DragonQuest.
The Return of Dargoll: part two.
This was the last issue.
Tim Kask has said that on paper, Adventure Gaming was profitable, but given that this was a time of collapse of the small distributer, a lot of the off-the-shelf sales revenue was never collected as the various businesses folded.