From the assistant editor's introduction:
Dragon's holiday gift to you, whether or not Santa is the middle man, is this - the largest issue of the magazine ever published. Included in the 112 pages you're holding is the largest single feature ever used in the magazine -FOOD FIGHT, a complete game designed and developed by Bryce Knorr and Kim Mohan of the Dragon staff. The first one who can make it through the 24 pages of rules, regulations, and electives can cast the first dish of Jell-O.
Garnishing the text of Food Fight is some mouth-watering artwork, starting with this issue's cover. Phil Foglio, one of the most popular cover artists we've ever enlisted, created a scene which captures the essence of Food Fight in more ways than one. The drawings accompanying the text are from the pen of Willie Willingham, and the art for FF's primitive but crude counters was done by Jeff Dee.
Our gift doesn't stop giving there. On either side of the game you'll find another magazine's worth of pages - full of some of the best presents stored up in Dragon's lair. For starters, there's another tale by Gardner F. Fox, chronicling the exploits of Niall of the Far Travels. The Lure of the Golden Godling is lavishly illustrated by Jack Crane.
TOP SECRET players will want to come in from the cold long enough to read up on The Super Spies, dossiers on every world-saver from James Bond to Maxwell Smart which were prepared by TS developer/editor Allen Hammack in conjunction with Merle Rasmussen, the author of the game.
The name may be familiar, by we're sure you've never played King of the Mountain the way it's described here. Mark Simmons, developer of the design for this new board game, provided us with an article which describes and illustrates how the game system works. Mark's work is accompanied by a portion of the Mike Carroll painting which was used on the game's box cover.
As part of our continuing commitment to the advancement of the fantastic arts and sciences, Dragon proudly presents a special section on Fantasy Genetics - four widely diverse and enlightenting essays on the interrelationships between the races in a D&D or AD&D universe. They were all written by full-blooded humans - but the same cannot be said for one of the contributions in this month's Out on a Limb. To see why a dwarf would want to write a letter to Dragon, turn the page...
...Okay, now that you're back, we'll start opening gifts again. There are three chilly new creatures in Dragon's Bestiary this month, and for those who devour all the articles on monsters they can get, Lenard Lakofka provides some refining and redefining of dozens of AD&D critters in Leomund's Tiny Hut.
Judges Guild, which has been around about as long as Dragon but has rarely been featured on these pages before, is the subject of a special Dragon's Augury entirely composed of William Fawcett's capsule reviews of several of the Guild's latest and best releases. Glenn Rahman, designer of DIVINE RIGHT, presents a biography of the Black Knight and a history of the mercenaries of the DIVINE RIGHT world in the ninth installment of Minarian Legends. Eminent game designer John Prados offers some thoughts on the need for a history of gaming, and the obstacles which stand in a historian's way, in Simulation Corner.
Other specialty departments we could sqeeze into this issue include Sage Advice, our prescription for rules questions, and The Electric Eye, wherin Mark Herro reviews three game programs that might end up under a computer lover's tree. And whether you're a man or a mouse, you'll enjoy our latest Giants in the Earth.
To make our present complete, have some holiday cheer by reading about the man who's on everyone's mind this time of year (Remember how this Cover to Cover started?). Then, with visions of ho-ho-ho in your head, enjoy two pages apiece of the continuing sagas of Wormy and Jasmine.