Vol. XIII, No. 2
Cover art by Donald Clavette.
Readers\' comments and opinions on role-playing games.
To catch an adventurer, you need only a line and a little bait.
The tibbit: a remarkable, magical cat that curiosity cannot kill.
Our new column on miniatures, for everyone who likes small surprises.
The end of your rope might mean the end of your adventure. What can you do with 50\' of rope?
Some sharp reminders that magical arrows are an archer's best friends.
Arrow of Aggravation by Dan Snuffin
Lack of sleep and too much pizza do not a good GM make.
What do gamers want in GREYHAWK Adventures? The answers are here.
\"You open the door and see Cthulhu and 500 Daleks. Roll for surprise.\" When creating adventures, two
The best superheroes are the ones you bring to life yourself. There\'s much more to a superhero than
Rules clarifications for Star Frontiers.
New products for June and July.
A world falling into madness has no use for sane people.