Adapted from Table of Contents
HERO HIGHWAY
WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue – Fantasy Hero, the largest book since FRED., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue – Trigger Happy; new uses for the Trigger Advantage., by Steven S. Long
HERO UNIVERSE: The Fabulous Five’s latest members, Kestrel and Scirocco, face off against the pollution-powered Sludge., by Darren Watts
YOU GOTTA HAVE CHARACTER: Miyamoto Musashi, Japan’s most famous swordsman, never lost a duel in his career., by Jason Walters
YOUR HOROSCOPE FOR: CANCER: The Shiseki, Star Hero’s crablike alien enemies, are claiming to defect. Is it real, or a ruse?, by Allen Thomas
RESOURCE ROAD
IT’S YOUR LUCKY DAY!: Luck has many rarely explored uses and options. Learn new ways to use Luck for your characters., by W. Ross Watson
CAMPAIGN COURT
OUT OF THE TAVERN, ONTO THE ROAD: How is a GM to focus a group of squabbling characters for the first time, and get on with the night’s adventure?, by Brenn hill
SUPERPOWERS IN REALITY: Who said you have to wear a cape to be a superhero? There are other ways to mix the superheroic genre with the modern world., by Arthur Samuels
CREATING A SCI-FI CAMPAIGN: Many aspects of science fiction need to be considered when designing a campaign. Don’t gloss over the uncommon subgenres., by John Stevens
TRANSWORLD FANTASY: An often neglected form of fantasy fiction is that of transplanting characters from the familiar world into the fantastic., by Curtis Gibson
SATURDAY MORNING SUPERS: “Meanwhile, back at the Hall Of Justice….” Use this advice to set your games in a simpler time., by Derek Hiemforth
CHARACTER CORNER
“IT’S ALIVE!”: Artificial life has intrigued mankind throughout history, everything from golems to homunculi to androids., by Michael Surbrook