Pg. 4
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Achieving Equilibrium
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Editorial
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Edit
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Pg. 5
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Murkroot Trade Moot
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Article
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Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides
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Pg. 11
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Legacy of Nerath
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Article
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To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins, but
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Pg. 19
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Dark Sun: Grandmaster Training
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Article
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Gladiatorial games are featured across Athas, and gladiators rank among the land’s most revered heroes. This
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Edit
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Pg. 24
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Class Acts: Hexblade Star Pact
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Article
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Hexblade warlocks make a pact with powerful entities, and those who engage in a star pact tie themselves to
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Pg. 30
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Class Acts: Cavaliers' Mounts
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Article
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The mounted warrior stands at the apex of military effectiveness. The knight is famed for skill in mounted combat,
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Edit
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Pg. 35
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Class Acts: Hexblade Warlocks
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Article
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A warlock’s pact is an invisible thing, intangible and undetectable by one not accomplished in the arcane
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Edit
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Pg. 40
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Winning Races: Wilden Stormchasers
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Article
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In places where permanent portals between the mortal realm and the Feywild also weaken the boundaries to the
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Edit
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Pg. 43
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Winning Races: Veilwalker Devas
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Article
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Even though few have seen a deva, most have heard at least one tale about the heavenly beings who wield blade and
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Edit
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Pg. 49
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Fiction: Dreaming of Waterdeep
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Fiction
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Gustin Bone thought he would die without ever escaping the narrow confines of his uncle’s farm, until three
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Edit
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Pg. 57
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Ampersand: The Next Wave in Digital Offerings
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News
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Edit
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Pg. 64
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Design & Development: Gamma World, Part 2
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Article
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The lead designers of Gamma World prepare you for the rigors of post-apocalypse life with more insights into the
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Edit
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Pg. 67
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Confessions of a Full-Time Wizard: Tomb of Meowers
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Article
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D&D’s “Player-in-Chief” ventures into the Tomb of Horrors in the company of mutant
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Edit
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Pg. 72
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Spotlight Interview: James M. Ward
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Article
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The designer of the very first science-fiction roleplaying game Metamorphosis Alpha and the original edition of
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