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Issue: Places to Go, People to Be (Issue 18 - Aug 2001)
Primary Name
Places to Go, People to Be (Issue 18 - Aug 2001)
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Publication Date
2001-08-00
Issue Index
18
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In this issue:

This issue, our big buzzword is Structure: how to get it, and how to do without it. Patrick leads off with an exacting look at building a really well structured campaign. Antoine - one of our French friends follows with a more general but equally thorough look at adventure construction. Alex gives us a break from all this heavy stuff with a humorous look at freeform gaming. But before we finish, Scott challenges us to play incompetent PCs. Get your pencils out and take notes! There will be a test later! Ed.

Contents:

Regulars:
  • Highlights - Hush, tish and fibble
  • Once Upon A Time - A Taxing Situation - Kevin Kaier
  • Gaming Links - I think you know what this is by now - Steve Dempsey
  • Readers' Forum - Same to you with knobs on!
Articles:
  • Construct Your Campaign - With Meccano! - Story structuring made E-Z - Patrick O'Duffy
  • Questions of STRUCTURE - Adventure design made E-Z - Antoine Dinimant
  • No System? No Problem! - Freeform chaos made E-Z - Alex Loke
  • Competence is Overrated - Characters who suck and the players who love them - Scott Lynch
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Highlights
News

All the news on gaming, locally and around the world.

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Once Upon a Time
Article

Author's recollections on how he got involved with RPGs.

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Gaming Links
News

Web links for sites of interest to gamers.

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Readers' Forum
Reader/Fan Mail

Letters from readers, more "discussion" oriented rather than simple fan mail.

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Construct Your Campaign - With Meccano!
Article

Story structuring made easy.

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Questions of STRUCTURE
Article

Adventure design made easy.

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No System? No Problem!
Article

Freeform chaos made easy.

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Competence is Overrated
Article

Characters who suck and the players who love them.

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Issue: Places to Go, People to Be (Issue 18 - Aug 2001)
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Publisher: PTG PTB
Year: 2001
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