From publisher blurb:
Many spellcasters know divination as the school of magic related to knowledge: divination spells can remotely explore and examine the world, foretell the future, and uncover secrets hidden by magic, deceit, and even time. Sensory wizards view “knowledge” as bits of information acquired through one’s perception of the world, inextricably linked to the senses that absorb the information and interpret its significance.
What good is a name, for instance, without ears to hear it or eyes to read it, when its meaning is lost on those unable to perceive it? To comprehend ideas and philosophies, one must first be able to experience one’surroundings through one’s senses, theoldest and purest means of acquiring knowledge.
Within this book you will find:
- Details of the Sensory School, a new focused arcane school option for specialist diviners.
- Advice on the roleplay of Sensory Wizards, including characters and adventure hooks to ease the integration of the Sensory School into your campaign.
- An Alternate Racial Trait.
- A Spellbook of a Sensory Diviner, including 4 New Spells.
- 3 New Magic Items.