This PDF comprises the first half of Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition). If you have that PDF, you do not NEED this one. This PDF contains all the information that a player needs. The compleat edition contains all the information that a referee and/or a player needs.
The AS&SH Players’ Manual compiles Volumes I, II, and III of Astonishing Swordsmen & Sorcerers of Hyperborea, as originally presented in Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition). The milieux of AS&SH are inspired by the fantastic literature of Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. AS&SH rules and conventions are informed by the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson.
The Players’ Manual contains all the information that you need to play AS&SH, including character creation, spells, and adventure and combat rules. You can play a fighter, magician, cleric, or thief, or one of their many subclasses: barbarian, berserker, cataphract, huntsman, paladin, ranger, or warlock; cryomancer, illusionist, necromancer, pyromancer, or witch; druid, monk, priest, runegraver, or shaman; assassin, bard, legerdemainist, purloiner, or scout. Character races include Amazons, Atlanteans, Esquimaux, Hyperboreans, Ixians, Kelts, Kimmerians, Picts, and several lost or moribund racial derivations, plus a variety of admixtures.