From publisher blurb:
In which we describe Wilhelm Kasebier, gentleman thief, provide his backstory, and discuss his work!
This supplement contains Wilhelm Kasebier's backstory, five of his Connections, three Adventure Hooks, three fully detailed thief's devices, and a complete character sheet, everything you need to use Herr Kasebier in your campaign!
Wilhelm just couldn't help himself. He had to know.
People spent fortunes trying to protect their fortunes. High walls, bars on the windows, complicated locks, electric alarms -- did all of this actually work? At thirteen, young Wilhelm worked up the nerve to field-test his self-taught knowledge, rerouted the electric alarm and picked the door lock, and stepped into the loading dock of Herr Lindt's candy factory. Those already in the game soon became aware of Wilhelm, and when he emerged from his fifth successful foray into someone else's establishment, he found a woman waiting for him. She pointed out things he had overlooked, and let him know that he either stopped what he was doing, or learned to do it right. Eventually, of course, a certain government office caught up with him and he was made an offer that he couldn't really refuse. He signed up for service, and when his country calls, he serves, infiltrating, and sometimes picking up an item or leaving one. In between, he's left to his career, or careers, as long as he avoids the attention of the Stadtpolizei. It's a precarious existence, but then that's the challenge, and why Wilhelm got into the game in the first place.