Familiar is a fantasy setting about being a hero who is also an animal. No, not a powerful bear or dire badger, or anything even remotely threatening. A small, cute, perhaps furry, woodland creature. But these animal heroes have one major distinction from their wild kin: they are familiars, touched by a magical bond to a mage. They are blessed with uplifted intelligence, arcane hardiness, and a few magical tricks; but they are still animals, burdened with a lack of thumbs and the conflicting nature of their lingering animal instincts.
The setting of Familiar stands apart due to its intentionally tongue-in-cheek tone. In most fantasy roleplaying games, familiars are afterthoughts, mere features belonging to a powerful hero. This setting makes those animals the protagonists, nowhere near as powerful as a human hero, but still thrust into a larger human world, using their wits and creativity to succeed.
In Familiar, humans are the NPCs; while the standard adventuring party of PCs assumes the roles of familiar animals working together! If the novel prospect of playing with a full party of actual familiar animals struggling to interact in the larger world around them (and the hilarity that can cause) intrigues you, then this setting is the right one for you.
This setting guide is over 40 pages long, and offers players and GMs all they need to run an entire campaign in the Familiar setting, using the Genesys Roleplaying Game. For players, this includes ten new animal species archetypes, eight new careers, new setting-specific skills and talents, new and unique rules for magic, and new equipment - all designed for familiar characters. GMs will discover setting and play guidance, as well as new rules and mechanics unique to familiar heroes, and brand new threats to challenge players. This setting guide also includes full-color and printer-friendly character sheets unique to the setting.
The Genesys Core Rulebook and either Genesys Dice or the Genesys Dice App are required to use this setting guide.