From the back of the book:
A race across the North-Eastern U.S. to confound an ancient imported evil.
Desperate for some edge against those they see as rivals, a splinter of the Irish republican cause uses old tales and magicks to call forth an entity and his band known across Europe for chaos, death, and portents of doom. Their hubris in thinking they could control such a force leads to death and destruction way beyond their imaginings.
Can the investigators put down such an evil?
Will they see past a terrorist cause for the greater good?
For mature gamers only
'The Wild Hunt' is an adventure of 1-3 nights across the Boston-New York-Albany triangle in the 1920s but can be moved to a different time and place with a little work. This adventure deals with Irish republicanism and the I.R.A. so Keepers may need to discuss the suitability of the scenario with their players.