From publisher website:
Analog Game Studies is a journal dedicated to the academic and popular study of games containing a substantial analog component.
The goals of the journal are:
• to provide a platform for the documentation and analysis of games that use dice, cards, boards, pencil, paper, tokens, and/or performative elements.
• to provide peer-review services and help cultivate an interested audience for such material.
• to encourage the development of analog game studies theory and methods across disciplines.
Scholarship on role-playing games, traditional games (chess, go, backgammon), parlor games, strategy board games, collectible card games, larp and similar material will be the central focus of our journal.
Analog Game Studies is divided into three thematic groups. One group is on the analysis of analog games, both using game studies specific theories (e.g., ludology) as well as wider cultural studies theories (e.g. phenomenology, critical theory) to analyze game products. A second section is devoted to the documentation of analog games, which includes actual-play reports, subjective analyses of play experiences, and even audio-visual documentation that summarizes players’ experiences. This also includes reviews of relevant books and games of interest. A third section involves discussions of experimentation and design. This space allows us to talk about the importance of specific rules and design decisions in terms of broader trends and theories. It also is a space to print forthcoming game rules of interest to the community and/or methodologies of gaming and research which we have not closely considered.
The journal will appear monthly on the website, with each issue containing 3 carefully-reviewed articles between the journal’s primary streams of Analysis, Experimentation & Design, and Documentation.