from the Fine Mess Games website
written by Marshall Miller
Dungeon Starters are a form of GM prep for running the first session of a Dungeon World game. Dungeon Starters don’t dictate plot, they’re not Fronts (you write those after the first session), and they don’t replace the GM playbook. They are for those times when you want to just sit down and start a game right then. Dungeon Starters provide a unified flavor to your prep but, when you get down to it, they are really just an unordered cloud of blanks and hooks with some appropriate moving parts to make sure the players don’t catch you with nothing interesting to say. Dungeon Starters are made up of questions, impressions, custom moves, items and services, spells, and monsters (among other things).