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Series: Shadowrun Missions
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Emerging from the Wasteland
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A series of adventures for Shadowrun Missions, taking place in Chicago.

So far the series is supposed to contain the following adventures:
SRM5A-01 Chasin' the Wind Welcome to Chicago! Your first job involves helping a matrix legend upgrade the old containment Zone's matrix service. Can you handle it? Chicago, 2075. Just a simple mission to upgrade some Matrix nodes in the Containment Zone. At least it starts out that way.
SRM5A-02 Critic's Choise Take a run into the Chicago Zone to help a street doc prove ownership of some real estate. Don't mind the gangs, ghouls, or the bugs. Project: Takeback continues, as more and more interested parties hire deniable assets to do their dirty work. This time it's a street doc sending you off into the Containment Zone to help him claim property just days before it goes up for auction.
SRM5A-03 Gone Long Gone After a little pillow talk, Ms. Johnson hears about some potentially lucrative pay data. The big question is whether its all she claims it is. The bigger question is whether its even worse. And the biggest question who do you give it to? A gorgeous elven lady needs you to do a job in the Chicago CZ. Anything for a lady, right? Ms. Johnson is a gorgeous elven woman, and she needs you to do a job in the Zone. Just casual jaunt into a radioactive nightmare, you know. Anything for a lady, right? Radiation and FAB III have left the Chicago Zone an astrally scarred mess, someone thinks they've found a cure, and they want you to go get it!
SRM05-04 Liberation Lothan the Wise hires a team of shadowrunners to retrieve canister CAT27000 from Dr. Eric Kersh of the Astral Space Preservation Society. Kersh will in turn demand that the runners perform a service for him before he will release the canister, and sends them to the Cermak Crater to take some readings. Ready for a trip to the Chicago Field Museum? Mr. Johnson wants to send you there to check out exhibits. And steal something, of course.
SRM05-05 While the City Sleeps Sid contacts the runners for a rush job, one night only. Follow the trail, find the data, and get it done before the sun comes up. You're on a tight deadline and need to keep things quiet. After all, you don't want to wake anyone up, do you?
SRM05-06 Take a Chance After besting other teams for Sarah Silverleaf’s attention, the runners head under Lake Michigan, to an underwater research facility and the Merrow who have claimed it. When the Containment Zone went up, a Proteus underwater facility in Lake Michigan was forgotten. Mr. Johnson wants you to go in and see what you can find.

Note: This series was at first called SRM5A-XX, and was supposed to be followed by series SRM5B-XX. Both of those have been renamed to SRM05-XX and SRM06-XX.

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RPG Item: SRM05-04: Liberation
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Year Published 2014
RPG Item: SRM05-05: While the City Sleeps
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RPG Item: SRM05-06: Take a Chance
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RPG Item: SRM5A-01: Chasin' the Wind
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RPG Item: SRM5A-02: Critic's Choice
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Year Published 2014
RPG Item: SRM5A-03: Gone Long Gone
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