Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
All Dungeon Crawl Classics modules are stand-alone and world-neutral. They can be used in any campaign, or set in the default world of Áereth, an archetypal fantasy world introduced in DCC #35: Gazetteer of the Known Realms.
Dungeon Crawl Classics are a set of adventures published by Goodman Games.