- The gods are gone.
- Evil has won.
- Genocide is rampant.
- The people are downtrodden.
- Black Mirrors leech magic from the land.
- The dead roam the land as "Fell".
- The Church prohibits literacy, magic, and the ownership of weapons.
- Four powerful Night Kings serve the new evil ruler.
- Fight against the darkness or join it.
A hundred years have passed since the shadow fell.
The setting of Midnight is that of the fantasy world of Eredane, a large continent with varied geography and inhabitants, one hundred years after the dark god Izrador has won a war of domination. Eredane is generally an evil-dominant world, with the Church of the Shadow and its orc minions controlling the lives of the downtrodden humans. Elves and dwarves are hunted mercilessly, while the gnomes toil for the Shadow and halflings are often enslaved. As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cites and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of magic, and the fallen god's dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the night.
Midnight is an exciting new campaign setting designed for the d20 System. Enter a world where evil rules and darkness has fallen across the land. Fight for hope and justice in a realm where desperation and despair hang like a death shroud over shattered empires. Explore an ancient world where the gods are silent and magic ebbs like the tide retreating from a dark shore. Embark on an epic journey where heroes are condemned and the elder races are hunted to the brink of extinction. Welcome to Midnight.
Midnight Setting fan
Midnight was released under the Open Gaming License, a public copyright license by Wizards of the Coast