Classic versus Cinematic
Unisystem can be divided into two sub-systems: Classic and Cinematic.
Classic Unisystem was developed first and is featured in All Flesh Must Be Eaten, Armageddon, Conspiracy X 2.0, Terra Primate and WitchCraft. It is typified by grittier, more realistic play, greater attention to detail in skills and combat, and the use of Secondary Attributes that are typically derived from the Primary Attributes. Essence, or the measure of life-force and magic, is also central to Classic Unisystem play.
Cinematic Unisystem was designed to mimic the "cinematic" exploits of characters. First developed for the Buffy the Vampire Slayer Roleplaying Game, it was later adopted for use in Angel, Army of Darkness and Ghosts of Albion. Cinematic features a limited set of skills that cover most situations, no Secondary Attributes or Essence, simplified combat and flat damage resolution. Cinematic games also feature the use of Drama Points which allow the character to do things above and beyond what they could do under the system alone.
The chief difference between the systems are Drama Points (used only in the Cinematic system), and differences in magic system mechanics.
Despite the differences the two are still largely compatible, though every Cinematic Unisystem game offers an appendix to convert values from the Classic system, and the Buffy RPG 's Magic Box supplement offers an appendix on converting between the Buffy magic system and the WitchCraft magic system.
Source: Wikipedia, "Unisystem", available under the CC-BY-SA License.
- Unisystem fan