In the system, the player’s skills are linked to an attribute which determines how they can modify their results after rolling the dice. A roll can be manipulated in the following ways:
Before a Roll:
Temporarily gain an untrained skill (dice are bought separately).
Add a die to the roll (ex: roll 4 dice on a skill with 3 training).
After a Roll:
Add a pip to a die (ex: change a 4 to a 5).
Reroll any number of dice. Keep the result (once per skill roll).