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Battlestar Galactica: The Board Game» Forums » Variants

Subject: Battlestar Galactica Clue rss

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Joe Trigiani
United States
Blairstown
New Jersey
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This should totally be a variant but I'm not sure how.

Still use loyalty cards and 1 or more players gets a cylon card and is trying to kill the other players. The humans are trying to discover who the murderous cylon is before they are all killed.
 
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Daniel Loke
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Richmond
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BUT MY DREAMS THEY AREN'T AS EMPTY
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Did someone say... muuurrderrr?
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Joe Trigiani
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Blairstown
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Reading over it now. Any plans on doing another game like this?
 
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Mrs. Tigh murdered Commander Adama in the Admirals Quarters with a booze bottle.

Alas, if I guessed incorrectly, I'm not truly eliminated ... I just hang around permanently Stranded, "Starts On The Bench-ed", and no crisis or anything.
 
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Joe Trigiani
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Perhaps alter how to deal with trauma tokens.

- All players start with 5 trauma tokens 1 being the disaster. That player is the murderer. They cannot get rid of that token. If that player is forced to discard all of their tokens they are eliminated from the game.

- Allies are resolved with a vote using trauma. The player that encounters plays 1 token and chooses 2 other players to play 1 token each. Then 2 random. The highest number is the type resolved. If the other disaster token is drawn then the ally is killed, lose 1 morale.

- Destination: Ionian Nebula but at distance 8 everyone shows their crossroads card and you must play 1 token on your own card and a maximum of 1 on as many other players as you choose. If the murderer only has 1 token at distance 8 they reveal their token and lose.

- The murderer wins if they are not discovered by the end of the game. They can win with the humans or cylons.

- When a player is executed they discard 1 trauma token then resolve their loyalty card(s) to show if they are human or cylon.

- Add an ability available for all players Movement: Choose another player. They must show you 1 of their trauma tokens, their choice. Then you draw 1 trauma token.
 
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Joe Trigiani
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Blairstown
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Maybe link treachery with trauma as well. For each treachery card discarded the current player draws 1 trauma.

Also, when choosing players to add trauma for an ally you must pick the players with the highest number of trauma tokens.
 
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