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King of Tokyo: Power Up!» Forums » General

Subject: Power up... Worth it? rss

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Michael Barker

Redondo Beach (90277)
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I've got a little cash to burn and I absolutely love KIng of Tokyo. In fact, it's shipping to my house as I type this.

Question is: Is Power up really imperative? Does it really make the Characters more distinct? Does it simply add a touch or revolutionize?

Also, does anyone know if there are plans for more expansions that aren't convention-only promos and not the Halloween future Halloween pack? Should I wait to see if it gets bundled later on?

Lastly,how possible is it to add a 7th player yet keep the game in tact?
 
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Chris Miller
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I've recently started adding power up to games after playing the base game extensively and will always add it from this point on. Adds a nice mix of hidden powers that people have access too and gives you an extra reason to go for hearts.

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Jonah Rees
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habanero86 wrote:
I've got a little cash to burn and I absolutely love KIng of Tokyo. In fact, it's shipping to my house as I type this.

Question is: Is Power up really imperative? Does it really make the Characters more distinct? Does it simply add a touch or revolutionize?

Also, does anyone know if there are plans for more expansions that aren't convention-only promos and not the Halloween future Halloween pack? Should I wait to see if it gets bundled later on?

Lastly,how possible is it to add a 7th player yet keep the game in tact?


Power Up isn't imperative but it does make the game more fun in my opinion. Usually I play a couple of games without the evolution cards when playing with new players but then introduce them. Without them there is zero difference between the monsters so they are not distinct at all.

Power Up is 'Expansion 1' so there will almost certainly be more expansion outside the Halloween expansion.

Not sure on 7 players. It's recommended for 2-6 but I couldn't see there being that many problems adding a seventh, it would just be a little mental!
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Nico
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jonahmaul wrote:
[q="habanero86"]Not sure on 7 players. It's recommended for 2-6 but I couldn't see there being that many problems adding a seventh, it would just be a little mental!


And a bit hart to stay in Tokyo for a full turn.
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Liam
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Moved from King of Tokyo to King of Tokyo: Power Up!
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Bill Kunes
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Certainly not required, but it does offer variation to each monster and an additional consideration when rolling... do I roll for hearts in order to get an evolution card or not? Despite the mixed reviews, we enjoyed it and will likely play with them going forward more often than not.

meeple Keep playing...
 
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Joe Rogers
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KOT has been the most played game in my house this year. The Power Up expansion is not essential to the KOT experience (there are times when I will not use them, especially when teaching the game to new folks), but I like the extras it can offer.
 
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Fernando Robert Yu
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YES!

Not a must buy, but worth it if you play KOT often!

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J. Riddell
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I really like the Power Up expansion. I do think the cards add a lot to the characters.

We often play with 7 with no problem except it runs a little long, but still fun.

I love expansions that give you options for another player and enhance game play. This does both.

I'd say get it when you find it for a reasonable price. I found it at my FLGS for $20 and just happened to have $25 in gift tokens for the store. Done deal and I don't regret it. Friends of ours recently bought KoT and shortly afterwards sought out the expansion.
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Sean Boyll
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I guess I will be the detractor here. I know, again. Call me a contrarian.

I prefer the game without Power Up. While it provides more variety and special powers, it speeds the game up to get down to two faster and then extends the game when down to two. When I need harts and we are not playing with it I miss it some. But once we are down to just two it is obvious to us how much better the game is without it.

We've also found the the energy looses its worth and nobody goes after the power cards that made the game fun because the power up cards ar so good and you get them for doing something you need anyway.
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Aaron Lambert
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I always play with Power Up now that I have it.

One thing that I really like about it is that it differentiates the monsters a bit. For example, if your play style is more aggressive you can pick a monster that tends to have more offensive evolution cards.
 
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Swan Bones
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I have to add my voice alongside Sean's just in case you bought this and wondered what the fuss was about. I've found that the Power Up expansion undermines the fluidity of the game for me. Suddenly the theme and past-paced action was lost and there were these annoying extra cards to deal with. Now I normally like complexity and variability in my games, but the Power Up mechanic just detracts from everything that makes the game a joy. We no-longer use the expansion cards (with the proviso in the edit).

Edit:

If you really need variability in monster powers picking one (random or otherwise) power up to begin the game with and otherwise not using the cards is the only variant (and not an official one) in which the cards have sort-of worked in our games. But, IMHO, it's still not worth the distraction from the brilliant base game.
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