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Subject: any GOOD pirate games? rss

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Mr Dove
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I've been looking for a really good pirate game with a decent amount of piratey theme. Problem is that I can't find a single pirate game ranked in the top 500. There are a few games still unranked and a few in the 500-1000 range but that doesn't instill much confidence.

 
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Joe Casadonte
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There's been a number of similar requests in the last several weeks. Search the forums for the word "pirate" to find them.
 
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Tony Nardo
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I'll resist the impulse to shill... arrrh

Seriously, part of what makes a pirate game "good" will be entirely up to your own preferences. Are you looking for miniatures and boarding action? A Euro-style game, or one with more simulation and tighter historical coupling? A bit of story telling and semi-roleplaying? These will all lead to different games which you might consider to be good but others may not be as pleased with.

EDIT:To Joe's advice above, I'll add the suggestion to search the titles only. Otherwise, you'll be overwhelmed with search results.
 
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Wade Ramsey
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I can only speak to Pirate's Cove, which I got entirely because it can be played by my 3rd and 4th grade sons and I as a game to introduce some of my board game passion/insanity/disease.

I can expand upon the theme, but it's a lighter game that would likely not satisfy a desire for a complex, intricate, pirate-based strategy game.
 
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Alan Kaiser
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Sadly, the words 'good' and 'pirate games' have rarely been associated together! Plunder was the last to make a splash but it quickly faded. I played it and wasn't overwhelmed in any way. Seems like this this was one of the themes of choice the last couple of years but all seemed to be luck fests without much of a real game tied to them. I have my hopes set on Winds of Plunder though. Hopefully that'll provide a nice pirate theme with an actual good game attached! However, we'll have to wait months if not longer for that one to see the light of day from GMTs P500 list. It'll certainly get published, it's just a question of when now.
 
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Billy Compton
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I'll always hold to Blackbeard by Avalon Hill. Good game, but some people can't get through the rules.

 
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Mr Dove
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I also took notice of "winds of Plunder". I hope to see if published soon and maybe it will be a great game. I'm also curious about "Pillage and Plunder". Positive reviews so far but not many folks have played it.
 
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Neil Palfreyman
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Mr Mann recommends a Pirate Memory Game, suitable for children between the ages of 4 and 8 (...providing it's not too Piratey.)


...Margaret....Margaret...
 
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Alan Kaiser
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I'd say Pillage and Plunder is a better game than Plunder. It has elements of Pirate's Cove like customizing your ship with crew, cannons and sails but more in depth (different types of crewmen, more add-on to your ship, different ships etc.). It also has elements of Plunder such as attacking merchant ships and warships from different countries. I like the combat aspect of the game better than it is done in either Plunder (I hate the combat in this game!) or Pirate's Cove.

There are two things that I don't like as much about Pillage & Plunder. One, I wish there was a map of some sort, like in Plunder. What's a pirate game without a map of some sort! This is one thing that Plunder did get right. Before you attack someone you first have to find them. I can see why this wasn't done in P&P since it's meant to be a lighter card game but it would have been nice. The other thing I don't like is that Pillage & Plunder can run a bit long if you follow the rules exactly. However, it's easy to shorten the length by just changing the amount of gold you play to or setting a time when you will stop. These are pretty easy fixes and I'd have to say that in the times I've played we've never used the standard game ending conditions.

I also think that the game is a bargain for what you get in the box. About 300 cards and a big pile of plastic poker chips in three colors (gold, silver and copper) all for $30 with shipping included. When I bought it a couple years back it was $20 plus shipping. As far as I'm aware, you can only get it through the publishers website. I had some trouble with the card mix when I first got the game but this was quickly fixed after an email.

I still own and play Pirate's Cove. It's a nice quick game to play with my nephews. There is a huge amount of luck in it but that's the sort of game it is. Plunder I played twice and then traded it away. I saw no reason to own Pillage & Plunder, Pirate's Cove and Plunder.

Overall, a thumbs up for Pillage & Punder if you're looking for lighter dice rolling game with this theme.
 
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Jussi Kahlos
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If I was you, I'd definitely go for the Pirate Memory Game also, suitable for children between 4 to 8. Maybe you'll have to wait for a moment. But when you see it you'll know "You want that one".
 
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Brad Fuller
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There is always a chance of Sid Meier's Pirates coming out next month. Maybe?
 
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Tony Nardo
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fullerbd wrote:
There is always a chance of Sid Meier's Pirates coming out next month. Maybe?

Their updated release schedule shows it at "Q2 2006":
http://www.boardgamenews.com/index.php/boardgamenews/comment...
 
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Mark Blanco
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Suppose a brother or sister is without clothes and daily food. If one of you says to him, "Go, I wish you well; keep warm and well fed," but does nothing about his physical needs, what good is it? (James 2:15-16)
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Mr_Dove wrote:
There are a few games still unranked and a few in the 500-1000 range but that doesn't instill much confidence.

I think you will be sorely missing out on a lot of good, fun games if you assume that anything ranked lower than 500 is questionable. The top 500 comprises approx 2% of the over 22,000 games listed in BGG database.

I'd say give Pirate's Cove a try. Like those who said before, it's got a lot of dice and luck, (which I normally shy away from), but it oozes with Pirate atmosphere and is a fun romp of a game to play with like-minded people. I'm a hardcore gamer and I play this on fairly regular occasion with casual boardgamer friends of mine. They love it.
 
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Richard H. Berg
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There is a difference between "good" and what you like to play. A game can be the former and not the latter. It also depends on how much detail you want to hav. Do you want just an hour or so of simple fun, or do you want to get some insight into what piracy was all about, etc etc. Answer those questions (for youself) before you start reaching for your wallet.

RHB
 
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Michael @mgouker
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trnardo wrote:
I'll resist the impulse to shill... arrrh


Not me... I want to play Winds of Plunder so I encourage everyone to preorder it. The after action reports have been phenomenal. It's a pirate game that is a gamer's game. Please preorder it so I can play it.
 
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Mark Blanco
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Suppose a brother or sister is without clothes and daily food. If one of you says to him, "Go, I wish you well; keep warm and well fed," but does nothing about his physical needs, what good is it? (James 2:15-16)
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mgringo wrote:

I want to play Winds of Plunder so I encourage everyone to preorder it. The after action reports have been phenomenal. It's a pirate game that is a gamer's game. Please preorder it so I can play it.


Ok, I just did. Seriously. Looking forward to it's printing and arrival.
 
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Tony Nardo
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mgringo wrote:
trnardo wrote:
I'll resist the impulse to shill... arrrh

Not me... I want to play Winds of Plunder so I encourage everyone to preorder it. The after action reports have been phenomenal. It's a pirate game that is a gamer's game. Please preorder it so I can play it.

Well, with that type of lead-in...

A playtest copy of Winds of Plunder will be available for demo/play at MidSouthCon 24 on March 24-26 (http://www.midsouthcon.org) and at ConQuest SAC on April 7-9 (www.conquestsac.com). Aside from the AAR's already posted in the game's entry, this will give folks a chance to try out the game and evaluate it for themselves. Hopefully some of those who do so will provide their feedback afterwards.
 
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Steve+Jackie McKeogh
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Neil Palfreyman wrote:
Mr Mann recommends a Pirate Memory Game, suitable for children between the ages of 4 and 8 (...providing it's not too Piratey.)


...Margaret....Margaret...


I find Roy's Toys a little limited, perhaps there's a shop nearby which specialises in pirate memory games? Incidentally, did Margaret lose her arms and legs in an overly realistic pirate roleplay game?
 
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Michael @mgouker
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Geese wrote:
Ok, I just did. Seriously. Looking forward to it's printing and arrival.


Thanks, Mark! I'm still hoping to see this in early summer.
 
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Marc Gibson
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Given that most groups of pirates were little more than a gang of murderers, thieves, and rapist I have yet to see any game that feels particularly piratey.
arrrh
Marc
 
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Daniel Stroud
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I've been in the same… boat… for some time. Here's my quick review of Blackbeard:

I spent a good deal of money for a new-in-box version of this game (2nd edition). I set up the board, tried reading the rules, and decided to just learn by playing. The girlfriend and I donned out pirate gear and set for the high-seas. We got about two turns into the game before being utterly confounded by the rules. By that point there was a fair share of rum and wine consumed, and the rules began to make less and less sense. We then began real D&R and forgot about the game. I have since tried reading one page of the rules a day; even this is almost too much for my small brain to handle.

I should also add that I haven't given this game a rank yet. I suspect that, once I can set aside some time to play a few times, it will be a pretty fun game. It also can be played solo, which is unique.

I'm really looking forward to Winds of Plunder, BTW.
 
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Adrian Acu
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Plunder (not to be confused with Winds of Plunder) deserves to be on this list. Great game.
 
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Mark Beyak
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dstroud wrote:
I've been in the same… boat… for some time. Here's my quick review of Blackbeard:

I spent a good deal of money for a new-in-box version of this game (2nd edition). I set up the board, tried reading the rules, and decided to just learn by playing. The girlfriend and I donned out pirate gear and set for the high-seas. We got about two turns into the game before being utterly confounded by the rules. By that point there was a fair share of rum and wine consumed, and the rules began to make less and less sense. We then began real D&R and forgot about the game. I have since tried reading one page of the rules a day; even this is almost too much for my small brain to handle.

I should also add that I haven't given this game a rank yet. I suspect that, once I can set aside some time to play a few times, it will be a pretty fun game. It also can be played solo, which is unique.

I'm really looking forward to Winds of Plunder, BTW.


Too bad your first attempt at Blackbeard was made while engaging in D&R. This is actually a very fine game and probably best with two players. One's best bet to learn the game is to play with experienced players as the rules are poorly organized. I admire your steadfastness though and hope that you can get through that set of rules because the payoff is worth it.
arrrh Mark
 
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Huw Morris
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Meuterer is pretty good, although it isn't *strictly* a pirate game.
 
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Josiah Fiscus
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If you are a Reiner fan, Loot (1992) is a pretty good one. It is basically a trick taking game, and if you play it "every man for himself" it is fairly ho-hum, but it really shines in team play. (4, 6, or 8 people) Ranked in the 800s.

I haven't played Plunder, but it is ranked 506. That's pretty close to the top 500.
 
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