Mark Goss
United States
Lindsborg
Kansas
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Is there some way to do without the support fire system in this series or at least modify it? Everyone seems to criticize or complain about it but does anyone have a working fix for it?

Can it be ignored or will that affect the game too much?

Does anybody have an alternate variant system that works just as well?

Some of the old SPI games used an air or artillery support point system that gave either die roll modifiers or column shifts to combat. What something like this work instead?

Of course you would need to figure out how many support points each side would get for each game in the series.

Comments or suggestions?
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Mark
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In simplest form, you could just try doing away with Support Fire. Yes, depending on the particular game, that could drastically affect game balance, but most of the games I've played are unbalanced anyway. It would speed up game play, and it would be real easy to determine if this was a quick "fix." Any game with a great disparity of Support Fire would be most affected, as would games with powerful amounts of Support Fire.

Otherwise, tweaking Support Fire will probably improve some games and hurt others.
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Brian Train
Canada
Victoria
British Columbia
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It's funny; the old Quad games that these new Folio games imitate (or update, in the case of DMZ) used to have an assortment of artillery units that sat behind the lines, along with a sack of individual air points that worked like the artillery, in that they were essentially extra combat factors that you sprinkled around offensively or defensively.

There were players who did not like this arrangement, but for differing reasons. One was that you were always maneuvering the artillery units around so that they could cover an advance, or a defensive line. Another was the the combat system could reduce the front line units to almost nothing in a few turns, leaving only a few combat battalions supported by the full weight of the force's artillery.

So, the Support Fire system merely assumes that whenever you need defensive or offensive support, it will be there for you as your artillery or air controllers "make it so". The other difference is that it is not as granular as the old system, in that your support arrives as a +1 mortar, or a +5 bomber strike, or something in between.

If you got rid of it entirely, then yes it would severely unbalance some games or situations, less so in others, and you would be going back to the even earlier days of wargaming that subsumed the combat support functions into a unit's single, all-encompassing Combat Factor.

Forward, into the past!
Sometimes it's warranted...

Brian
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