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Subject: Team Card Games rss

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Mike Giro
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Roseville
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I am looking for some good card games that will play 2 against 2 as teams. Not standard card games like Spades but some themed card games. Team variants that have been playtested or team right out of the box. Thanks.
 
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Matthew M
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Not themed, but go try Tichu if you haven't already.

-MMM
 
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Mike Giro
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Tichu sounds like Gang of Four.
 
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Chad Carlton
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This isn't really themed either, but there is a classic card game called "Hand and Foot".. It's really a canasta variant...

It scales well too, playing 4,6, or even 8 people.
 
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Matthew M
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giroml wrote:
Tichu sounds like Gang of Four.


Though I've never played Gang of Four, I've heard it referred to as 'Tichu-lite'

-MMM
 
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Robert Washington
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giroml wrote:
I am looking for some good card games that will play 2 against 2 as teams. Not standard card games like Spades but some themed card games. Team variants that have been playtested or team right out of the box. Thanks.


EN GARDE! and KUNG FU FIGHTING aren't specifically designed as team games, but could easily be played that way. The 1st is basically a swashbuckling swordfight card game, the other is the Martial Arts Movie Fight Scene game it sounds like from the name.

Both games are normally "free-for-all", anyone can attack anyone else they please, so playing either as teams should be as simple as teammates not attacking each other...
 
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Richard Irving
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Octavian wrote:
giroml wrote:
Tichu sounds like Gang of Four.


Though I've never played Gang of Four, I've heard it referred to as 'Tichu-lite'


No, Go4 is Tichu for dummies. or more accurately Tichu with most of skill elements removed.

The basic problem is the scoring system: In Tichu you are always under pressure to get rid of ALL your cards (espcially when you call Tichu--but it also helps when you don't.)

In Go4 you score penalty points for how many cards you have left--like Hearts, the lowest score wins when someone goes over 100. Here is the scoring chart for 1 to 16 cards left:

cards left: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Points: 1 2 3 4 5 6 7 16 18 20 33 36 39 56 60 80


If you are able get rid of half your cards, you'll only take a single digit penalty, an acceptable loss. But if you can get absolutely hammered if you can't many cards--especially if you can't get play any at all. AND HERE'S THE KICKER: But that happens almost entirely to having a hand where you aren't able to play do anything about it--i.e. bad luck.

This means devolves to simply play whenever you can, don't worry about the loose singles, they won't hurt you anyway.



 
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Michael Van Biesbrouck
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The Mystery Rummy games are often for teams.

Victory & Honor
Twilight / Dr. Jekyll & Mr. Hyde
Four Dragons / Dia de los Muertos
Fairy Tale

 
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Sean Ross
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Here are some themed partnership card games:
Control Nut!
Dia de los Muertos (Four Dragons)
Victory & Honor
Mystery Rummy: Al Capone and the Chicago Underworld
 
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Mitch Willis
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Kathleen
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You might try Victory & Honor from Jolly Roger Games; currently, it's my favorite trick-taking partnership game. It has a Civil War theme and is unique in that you're contesting 3 tricks at a time.
 
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Craig Blumer
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There is a team version of Lost Cities. It uses two decks and the team mates build on the same expiditions. I have never played it, but it looked interesting. The difference between regular Lost Cities and teams is the players have the added option of passing cards to their partners.
 
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Leo Zappa
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Naval Battles, a naval combat card game by Phalanx, can be played by teams (one Axis, the other, Allies).
 
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Robert Washington
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Well, just to be clear, for better or worse, EN GARDE! and KUNG FU FIGHTING are not trick taking games with themes. You play Attack cards (Kick, Punch, Lunge) on an enemy, which either get defended with Block cards (Block Punch, Block Kick, Parry) or do damage to your opponent's Life points (actually, "Poise" and "Chi").

I like KUNG FU FIGHTING because you can potentially do a Flying, Spinning, Jumping, Magnificent, Invincible Running Up The Wall Kick, just like Jet Li (or Chuck Norris!), and I like EN GARDE! because it really feels like a sword duel, with people parrying and counterstriking and surprising each other with Fancy Moves all over the place.
 
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J Boyes
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I can recommend the team version of Lost Cities. It was a lot of fun,the passing cards is a neat element. It adds a communication element to the game.
 
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frank schaubrenner
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hi,
some without theme but imho all good Games

fixed Partnerships you´ll find on
MUS - it´s a traditional spanish Card game
rules
http://www.pagat.com//vying/mus.html
its a mixture of bluff and bidding, and nonverbal Communication in Partnership.
BBG link
http://www.boardgamegeek.com/game/6866


fixed Partnership for 1 Card Round
Frank´s Zoo (playable 3-7 pl.)
http://www.boardgamegeek.com/game/340
--with theme

Partnership you´ll find not before game
Mü & Mehr
http://www.boardgamegeek.com/game/152
but best way to play with 5 players, but ok for 4

Partnership can happen in
Meuterer
http://www.boardgamegeek.com/game/902
--with theme

changing Partnership you´ll find in
Verräter
http://www.boardgamegeek.com/game/72
--with theme

greets
Pucky

 
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Michael Van Biesbrouck
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Pucky mentioned a lot of great games, but I don't think that they satisfy the initial request. If you have two decks, you can play Canal Grande (the San Marco card game) with partnerships.
 
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nate ben-porat
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giroml wrote:
I am looking for some good card games that will play 2 against 2 as teams. Not standard card games like Spades but some themed card games. Team variants that have been playtested or team right out of the box. Thanks.

dosn't have a theme but taboo is a great game.
 
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