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Subject: Gameplay Tutorial Videos rss

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Son Do
United Kingdom
London
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Wow cheers for the videos, Queen Games.

Been looking forward to that. I always find videos help alot better in grasping the mechanisms than reading through a rulebook.

It's answered alot of questions I had. And reinforced the reason why I pledged.

Thanks again.

And many thanks for listening to feedback, means alot to us.
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David Ausloos
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For those interested...
You can watch all the videos at:

http://www.youtube.com/user/TheRealQueenGames?feature=watch
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Dan Buman
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Harlan
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These were the videos I was looking for! I feel lots better about my pledge now
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Queen Keith
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I am glad you (collective) find them helpful. My apologies for taking a long time to get them done.

Big thank you to Jeremy for his time, table and camera!

Keith
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Nappen the Wargamer Dad

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Okay, I don't want to be the fly in the ointment and I am not a hater but a backer.

I appreciate the videos, they are a great step, they are very good at detailing the mechanics and as tutorials they are great.

What I think we still need is a gameplay video so that we can watch a turn unfold in a natural progression, evaluate the "fun factor," see the mechanics in action and see the intangibles.

I know a lot of campaigns don't do it and QGs has really put out a lot of effort over the last few days. I just feel that while the vids confirmed my understanding of the rules it didn't give the feel of the game. I have to admit that while I thought the 5 minute length was the right call (and for the tutorial aspect it was) I think that a 20 minute uninterupted game turn would do wonders.
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Arno van der Kwast
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Thanks for the videos!!!

Watching video 5 "Hero turn explanation" brought up a question:
Jack moves down a room, throws his grenade and moves back. Shouldn't the zombiedisk be turned over as soon as Jack moves into visual range?
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David Ausloos
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Fullmoon wrote:
Thanks for the videos!!!

Watching video 5 "Hero turn explanation" brought up a question:
Jack moves down a room, throws his grenade and moves back. Shouldn't the zombiedisk be turned over as soon as Jack moves into visual range?
Good catch Arno.
You are correct.
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Arno van der Kwast
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ausloosd wrote:
Good catch Arno.
You are correct.
Thanks for your reply, David.
I certainly hope the KS picks up speed again, as I find the mechanics really pleasing.
And it would be nice to see some more positive responses both for the game and for all your hard work on it. cool
 
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