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Pandemic» Forums » Variants

Subject: Player Contagion & Death rss

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Ben Gilbert
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In this variant the players can catch the very diseases they're trying to cure.

For every Treat Disease action a player uses roll a d6 (d8 or d10 depending on game difficulty). If such a roll comes up with a 1 that character is infected with that color disease. For every infection on a player he loses an action. If that player loses all 4 of his actions this way his Role dies and he must discard his Role card and hand, draw a new Role and two cards; he gets no more actions for that turn. Once a Role has been killed it cannot be drawn again. If there are no more Roles to draw that player is out. If all players go out the game ends in a loss.

A player infected with more than 1 of the same color disease must roll a d6/8/10 for each city of that color he passes through, and on a roll of 6/8/10 infects that city with a cube. This can trigger Outbreaks.

Players can spend 1 action to completely cure themselves at Research Stations, or other players can use a Treat Disease action on an infected player as normal (i.e. 1 action per cube, unless the Role ability says otherwise). Until a Cure is developed for a particular color, however, players can be infected an unlimited number of times by that color.

Once a Cure for a color is developed all players are immediately cured of that color and regain the use of any previously lost actions. All players are further immune from contracting that disease.
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David Goldfarb
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Small nitpick here: you mean Treat Disease, rather than Cure. (Unless the terminology has changed in the new rulebook? I have only the old version.) At first I thought you meant that the die roll happened when a player turns in 5 cards for the Find Cure action. (Yes, the Scientist and Field Operative are slightly different, hush, only I get to do the nitpicking in this particular post.) That seemed like a silly variant, to have a 1/6 chance arise at most five times per game, and I had to re-read the article to understand what you really meant.
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Ben Gilbert
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Yes. Treat Disease is what I meant. Will edit now.
 
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John Young
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I like this rule addition because it makes the game even more challenging

I think you could just use a d6 and have characters infected on multiple numbers to make things more difficult (e.g. 1-3 instead of just a 1). And if you really want to amp up the challenge, you could make sick players roll a di every turn to see if the infection worsens and they lose more actions even if they dont treat disease. Also, i think that the new role should have to begin at a research station or maybe just the one in Atlanta after a player dies.

However, I'm not sure that after a player dies his/her hand should be discarded. That might make the game impossible. Perhaps the hand should added back to the deck somehow? Thoughts?
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Ben Gilbert
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Yeah, with the hand discard I was thinking about a researcher dying in the field without sharing any of his knowledge, but eliminating so many cards at once could indeed pose problems. Maybe 1/2 the cards are randomly discarded and the rest are added to the bottom of the deck.

Alternatively, whenever a Role dies you could place a special marker on that city and shuffles his/her cards into a "lost research" pile. Any time a player moves into a city where a Role died he/she draws 1 card from the "lost research" pile for free and can spend an action to draw another one. That way the cards aren't gone forever and they don't give a late game advantage by artificially extending the deck.
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