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Descent: Journeys in the Dark (Second Edition)» Forums » Rules

Subject: Frozen Spire: Ruin v. Summoned Stones rss

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Graham Martin
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I am assuming that Ruin can not move if he is blocked by a Geomancer's Summoned Stones unless he destroys them first. Correct?
 
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Darren Nakamura
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I would say so, yes. Ruin can't stand on top of obstacles.
 
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Erik Burigo
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“Don't try the paranormal until you know what's normal.” - Granny Weatherwax
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If I remember correctly, Ruin is not automatically blocked: he tries to push figures along the bridge and at least one hero must succeed at a Might check.

But familiar treated as figures (such as the summoned stone or the reanimate) usually have no attributes and automatically fail every attribute check, thus performing very poor in blocking Ruin.
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Victor
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Irvine
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Painkeeper wrote:
But familiar treated as figures (such as the summoned stone or the reanimate) usually have no attributes and automatically fail every attribute check, thus performing very poor in blocking Ruin.


I don't think the Summoned Stone is treated as a figure. I believe it's treated as an obstacle.
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Jebstone Boppman
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twubear wrote:
Painkeeper wrote:
But familiar treated as figures (such as the summoned stone or the reanimate) usually have no attributes and automatically fail every attribute check, thus performing very poor in blocking Ruin.


I don't think the Summoned Stone is treated as a figure. I believe it's treated as an obstacle.


I believe this is correct, too. Just think of Summoned stones as Red squares on a map tile.
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Erik Burigo
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twubear wrote:
Painkeeper wrote:
But familiar treated as figures (such as the summoned stone or the reanimate) usually have no attributes and automatically fail every attribute check, thus performing very poor in blocking Ruin.


I don't think the Summoned Stone is treated as a figure. I believe it's treated as an obstacle.


Oh my gosh! You are right! They are unmovable :o
Poor Ruin...
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