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Catan: Cities & Knights – 5-6 Player Extension» Forums » Sessions

Subject: First victory! rss

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After several games of normal Catan, this was my first attempt at Cities and Knights, and with five players, at that. I had a fairly slow start, especially where city development was concerned, although I managed to churn out settlements reasonably quickly. One player, Ian, had managed to get himself a city on a 6 brick space and the brick port, and a city on a 6 on wood, so rapidly acquired the aqueduct, and drew ahead. He managed to hit 12 points before a concerted effort of one player to seize longest road, along with a barrage of attacks from progress cards and losing a city to the barbarians knocked him back down to nine. I failed to appreciate at the start of the game how important metropolises were, so got rather stuck on nine points, with longest road and all 3 metropolises hard to get, but a couple of lucky rolls made me decide to try and hit the Great Exchange first. I nearly made 9 cloth in one turn to go from level 3 to 5, but fell one short, so had to wait an agonising round during which two other players could have one before completing the build, and also using a spy card to steal a merchant, the extra VP being just enough for the win. The game finished very close - scores of 13, 12, 11, 11, 10, and lasted for three and a half hours, although it could have ended in half the time had Ian had a little more luck on 12VPs.

I enjoyed the extra possibilities in Cities and Knights - I felt it added a lot more strategy, but with the disadvantage that the game was beginning to drag by the end - players were getting so many cards and so many options that each turn dragged on, and not being able to trade except on your own turn meant that there were a couple of occasions where I got a lot of cards, but couldn't get rid of them before the robber struck. I wouldn't play C&K over normal settlers all the time, but will definitely play again.
 
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