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Subject: 2013 Solitaire Print and Play Contest rss

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Chris Hansen
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Which game is the Best Greyscale Printed Game?
1st place - Colony 9 by Santiago Eximeno
2nd place - Deck Delver by Alexandre Grenier

Which game has the Best Written Rules?
1st place - Journey in the Underworld by Todd Sanders
2nd place - Irish Freedom by David Kershaw
2nd place - Maquis by Jake Staines
2nd place - Tombs: The Sword of Valhalla by 8Rad

Who is the Best New Designer?
1st place - Morten Monrad Pedersen for Endless Nightmare
2nd place - Lord Malachi for Galactidice BSG and The Mean Streets of Chicago

Which is the Best Large Game?
1st place - DYSTOPIAN: The Manhunt by Michele Esmanech
2nd place - Cine-vilzation by Andrew Hagen

Which is the Best Medium Sized Game?
1st place - Deck Delver by Alexandre Grenier
2nd place - Colony 9 by Santiago Eximeno
2nd place - Irish Freedom by David Kershaw
2nd place - Journey in the Underworld by Todd Sanders

Which is the Best Small Game?
1st place - Maquis by Jake Staines
2nd place - K-Day: Kaiju War! by zombie homer

Which game is the Best Traditional Card, Tarot, or Decktet Game?
1st place - Zombie Solitaire by Joseph Propati
2nd place - Desperate Vegas Magician by Zachary Huff

What is the Best No Assembly Required Game?
1st place - Tombs: The Sword of Valhalla by 8Rad
2nd place - Endless Nightmare by Morten Monrad Pedersen
2nd place - The Harbinger Project by Jack Bennett

Which game has the Best Deck / Pool Building Mechanic
1st place - Colony 9 by Santiago Eximeno
2nd place - Deck Delver by Alexandre Grenier

Which game has the Best Hand/Resource Management Mechanic?
1st place - Maquis by Jake Staines
2nd place - Journey in the Underworld by Todd Sanders

What is the Best Wargame?
1st place - Irish Freedom by David Kershaw
2nd place - K-Day: Kaiju War! by zombie homer

Which game has the Best Risk Management/Push Your Luck Mechanic?
1st place - A Night in Deepwail Manor by Javier Martin
2nd place - Deck Delver by Alexandre Grenier
2nd place - The Harbinger Project by Jack Bennett

Which is the Best Thematic Game (Sci Fi, Horror, Fantasy, etc)
1st place - DYSTOPIAN: The Manhunt by Michele Esmanech
2nd place - Maquis by Jake Staines

Which game has the Best Artwork?
1st place - Maquis by Jake Staines
2nd place - Journey in the Underworld by Todd Sanders

Which game is the Best Overall Game?
1st place - Maquis by Jake Staines
2nd place - Irish Freedom by David Kershaw
3rd place - Deck Delver by Alexandre Grenier

2013 Solitaire Print and Play Contest

Welcome to the third annual Solitaire Print and Play Contest! Last year was a huge success and I'm very excited to see the fresh batch of designs for this year. All contest information and entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here. However, I'd encourage you to participate in the forum and get to know the other designers. This is a friendly contest and you'll likely find that people willing to help playtest your game right here.

Table of Contents for this Post
Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
* Example Entry Thread
Recommendations
* Vassal Mods
* Adding Your Game to BoardGameGeek
Voting
Prizes
* General Prizes
* Category Prizes
* Special Prizes
Categories
Links
License for Contest Rules

Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: July 1st, 2013
Contest Start Date: September 1st, 2013
Entry Deadline: October 5th, 2013
Voting Deadline: November 16th, 2013 Extended to November 20th, 2013

Explanation of Contest Dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to July 1st, 2013. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs. After July 1st, games that are going to be entered into the contest may be made available for download, feedback, and playtest.

Contest Start Date
On September 1st, 2013, the contest will official begin accepting entries. The Official Contest thread will be created by this date.

Entry Deadline
Games for the contest must be complete (Contest Ready) by October 5th, 2013. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list.

Voting Deadline
All votes are due by the Voting Deadline. No votes will accepted after this date.

Game Entry Requirements
This contest should be purpose-designed solitaire play games. Multi-player options are allowed but the primary focus of the game should be for solo play. A good example is B-17, which has a two player option, but was primarily designed to be enjoyed by one.

The games should have a decision tree or a way for players to react to the randomness. Games should not be decided (won or lost) regardless of player action (ala Klondike). Also, games should not be two-player games in which the player must play both sides (ala A Victory Lost).

The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to one primary entry in the contest. A designer may release one additional game in either the Small Games Category or the Traditional Card, Tarot, or Decktet Game Category.

A few examples:
One large game and one small game
Two Decktet games
A large wargame and a postcard wargame (entered in the Small Games Category).

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Game Design
Other than solitaire play, there are no specific design qualifications for this contest. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, playtesters, etc.

Game Components
There is no minimum or maximum limit on the number of components or rule length. Designers should be aware that larger games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds. (There is a special category for large games though.)

All games must be printable on regular A4/American Letter Paper. Large format maps and boards are okay as well so long as they can also be printed on A4/Letter paper. (For example, if a designer made a board that was designed to be printed on A3/11x17 paper, they should also provide an alternative where it can be printed on two sheets of A4/Letter paper.) Here is a useful document for determining the margin size of sheets designed to be printed on either A4 or Letter paper.

Designers are free to design whatever components work for their game. If designers want to make games that are Artscow ready or designed to be printed on perforated business cards, etc they are welcome to do so, provided that the game is also available in PDF form.

Circle, hexagonal, and other shaped pieces are allowed. If you are going to create games with difficult to cut pieces, please be aware that not everyone has a good tool to craft these and consider using squares if possible.

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game Design Forum. The first post of this WIP/Entry thread should contain the following:
* A link to the 2013 Solitaire Print and Play Contest (this thread)
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Links to the current game files. Rules and components should be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, Google Drive, Drop Box, or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase
2. Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
3. Components Ready (Public Playtesting. Printed Components are available.)
4. Contest Ready (Game is complete and ready to be entered.)

To enter a game in the contest, please post to this thread or email me directly with a link to your WIP/Entry thread. The first post of the Contest Thread will contain a link to all games entered in the contest. To finalize your entry, you must make your game "Contest Ready" by geekmailing me directly or posting to this thread.

Example WIP/Entry Thread
Quote:
Entry Thread for Yard Work the Board Game - Components Ready
Designed for the 2013 Solitaire Print and Play Contest.

Yard Work the Board Game brings all the fun and excitement of weed eating, raking, and mowing to the gaming table. Hurry and rake all the leaves into a pile before the Gusty the Wind Demon scatters them all over your yard for his amusement. The Wise Owl will give you advice on mixing fuel for your weedeater but don’t consult with him too long or you’ll be mowing after dark!



Yard Work the Board Game contains 15 Yard Tool Cards, a Yard Playmat, and 5 Animal Friend Card, and 50 Yard Work Task Cards. Players must provide 5 six sided dice and 20 cubes. The game plays in about an hour.

Download links:
Rules
Game Components
Low Ink Version

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

Games should be as easy to assemble as possible. Designers should be aware that larger and hard-to-build games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds.

Vassal Mods
Vassal Mods are allowed in this contest and are the preferred method for creating electronic version of the games entered. Designers are free to create Vassal Mods for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

A few volunteers have offered to make Vassal modules of the games entered into the contest. They will ask for permission from the designer before creating one for a game but the designers can also preemptively explicitly grant or deny permission for others to create Vassal modules of their work.

Adding Your Game to BoardGameGeek
Games may be entered into the BGG Database when designers feel the games are complete. When entering games from the contest, please remember the BGG rule for self-published games, which is found in the BGG Guide to Game Submissions.
BGG Guide to Game Submissions wrote:
For self-published games and user-designer efforts, a game is ready to be added to the BGG database after the game has undergone play-testing and is available in its final form. If details about the game are still being resolved and the rules are still being changed over the course of the play-testing, the game is not sufficiently finalized for a BGG entry.

Games are not required to be entered into the database to be eligible for the contest, but I’d strongly recommend adding your game when you are ready so that it can be more easily accessible to a wider audience than just those who follow this contest. When the game is in the database, you can host files directly on the game’s page or link to them on a remote server from the Web Links section.

Games from this contest should only be added by the designer or by others with the designer’s permission.

If you have entered your game into the database and have not added yourself as a board game designer or artist, please consider doing that as well so you can receive proper credit.

To add a game, designer, or artist to the database, click on the submission forms under the misc tab from the site toolbar.



When adding a game from the contest, please add it to the Solitaire Print and Play Contest Family. The family id is 19564.



Voting
There will be a full six weeks available for participants to play the games. No changes to the rules or components are allowed during this time. (If the designer does keep working on the game, please keep the entry version available and clearly indicate that it is the eligible version.)

The voting page will be posted about a week before the end of the contest.
The voting page is now online:
2013 Solitaire Print and Play Contest Voting Page

The voting deadline is (11:59 PM Mountain Standard Time) on November 20th, 2013. Players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Prizes
General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: 300 GG
Tips to this thread: TBD
Tips to Games for Geekgold Fundraising Items:
* TBD
Total in the General Prize Pool: TBD8
To contribute to the General Prize Pool, please tip this post.

The general prize pot will be divided up among the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio.

CategoryPrizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st and 2nd place winners using a 3:1 ratio. A game can potentially win more than one category. For example, the winner of the Best Large Game may also be the winner of Best Wargame.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best game that can be play. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing prizes to them rather than creating special prizes.

Jack Bennett will be giving 20 GG to each designer that completes a Contest Ready Game.
Full Details Here

Categories
Best Thematic Game (Sci Fi, Horror, Fantasy, etc)
Best Paragraph System
Best Wargame
Best Hand/Resource Management Mechanic
Best Deck / Pool Building Mechanic
Best Written Rules
Best Artwork
Best New Designer
Best Small/Medium/Large Game
Best Traditional Card, Tarot, or Decktet Game. (The game should primarily consist of cards. A player board is allowed, as are a reasonable amount of cubes or other tokens that the average game will likely have on hand. No other components are allowed.)

Links
A list of the games from the contest that have been entered into the BGG Database.
2013 Solitaire Print and Play Contest Geeklist

My interview on the 1 Player Podcast about the 2012 contest.
Direct link to show.
Episode link on the 1 Player podcast episode list geeklist.

My interview on the 1 Player Podcast about the 2013 contest.
Direct link to show.
Episode link on the 1 Player podcast episode list geeklist

See the games entered from previous contests.
2011 Solitaire Print and Play Contest
2012 Solitaire Print and Play Contest
Solitaire Print and Play Contest Family - This family contains all of the games entered in the contest that now have BGG entries.

Discussion about the rules for this year's contest
2013 Solitaire Print and Play Contest Discussion and Feedback Thread

Post about the Contest on Thematic Solitaires for the Spare Time Challenged

Morten Monrad Pedersen has been conducting interviews with the designers participating in this contest.
Thematic Solitaires for the Spare Time Challenged

Prize Fundraiser Items on Games for Geekgold List:
Coming Soon

License for Contest Rules
The contest rules are under an Attribution - Noncommercial Creative Commons 3.0 license. You are free to use and modify the rules for your own noncommercial contests or other projects. I would appreciate if you would attribute me as the source in these cases. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

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Chris Hansen
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Riverton
UT
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If given the option, I would prefer to play with the green pieces, please.
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Entries List

Everything VS. Everything: Maximum Copyright Infringement Edition by Chad Mestdagh
Entry Thread
Vassal Module by Chad Mestdagh
Have you ever wanted to see what would happen if Darth Vader and the Terminator had a battle to the death? What about Megaman vs Sonic the Hedgehog? Well, your glory days are finally here! Come and experience the glory days of print and play in a game that would be so expensive to produce that Games Workshop and Fantasy Flight Games would keel over and go bankrupt trying to get this game to make money. This game stole IP`s from as many sources as possible to bring you THE ultimate grudge match. Hurry up and try it before every lawyer this side of New York City drops a C and D letter so large, it would crush the empire state building.

Colony 9 by Santiago Eximeno
Entry Thread
In "Colony 9" Humanity is exploring space, the final frontier, and establishing colonies in other planets. The player must build different structures to establish a colony before the spaceship with the people (civil, military) that lives there arrives. But beware of aliens and other disasters!

Endless Nightmare by Morten Monrad Pedersen
Entry Thread
Vassal Module by Chad Mestdagh
You’re caught in an endless, ever shifting nightmare hunted by The Shadow – an ominous all devouring presence. You try to outrun it and avoid going insane from the horrors of the nightmare, but it’s just a matter of time until you succumb. Mechanically the game is a simple push your luck, risk management game consisting of a small rulebook, a one page game board, 10 small markers and a six sided die (markers and die must be supplied by you). The game also has an “Active” version (requiring more components) where you for example have to hold your breath in real life to avoid drowning in the game.

The Mean Streets of Chicago by Lord Malachi
Entry Thread
Vassal Module by Chad Mestdagh
A card & dice driven solitaire game that takes place in Chicago during prohibition. Each turn consists of four phases: Upkeep, Assignment, Actions & Events. You assign dice (the number of which is based on your reputation in the game) to actions each turn. The game lasts 22 turns which is dictated by the Event Deck so no having to keep track of what turn you are on. A unique play through each time!

Zombie Solitaire by Joseph Propati
Entry Thread
Zombie Solitaire is like regular Klondike solitaire with one big difference: you get to destroy Zombies!!!

Deck Delver by Alexandre Grenier
Entry Thread
Its a solitaire dungeon crawler type that plays with a small deck. A portion of the cards are dealt face down in a variety of layouts such as "the Pyramid solitaire game" then players will have a hand of 5 cards which will act as their inventory of potions and other items. To explore simply uncover a card that is free if it is a monster you need to fight it by playing a card from your hand adding the bonus to beat at least 2 of its 3 stats. Once a monster beaten it goes to your discard pile which in turn increases your inventory like a deck building game. On the other hand if you miss then you remove cards from the top of your deck. If your deck runs out its game over.

The Harbinger Project by Jack Bennett
Entry Thread
Vassal Module by Chad Mestdagh
You are the head codebreaker for the Harbinger project - a secret collection of the top allied minds, brought together in an effort to defeat the enemy through foreknowledge of their actions. By intercepting enemy transmissions and breaking enemy codes, you will be able to make the best uses of your military might, and show the enemy the true meaning of “forewarned is forearmed.”

Pocket Explorers by Jessey Wright
Entry Thread
Vassal Module by Chad Mestdagh
Pocket Explorers is a compact adventure/delving game. A complete adventure only requires a deck of cards, some wood discs and a handful of wood cubes. You take on the role of a fantasy hero (sneak or fighter), adopt a basic class and delve through an adventure site that is either randomly generated or constructed according to a scenario. You will need to have your wits and your skills sharpened to succeed since Pocket Explorers uses a dexterity mechanic to resolve combat and skill challenges. For those not thrilled by dexterity mechanics, there is an dice mechanic variant at the end of the rules.

Tombs: The Sword of Valhalla by 8Rad
Entry Thread
Tombs is a quick and easy game of tombraiding in both colour and (printer kind)lineart versions. The tombs board is a brickwork grid of tiles the player must navigate to reach thier goal. However the Tomb is always geared against the player who must keep thier valiant band of explorers alive by managing equipment to argument the trials of the Tomb and steal the treasures.

Pirate Adventure by Michael Robertson
Entry Thread
Vassal Module by Chad Mestdagh
The game is a card and dice based, piratical adventure. You must sail the seas in search of fame and fortune, brave harsh storms, mutinous crews and scurvy. You may very well uncover lost treasures and long forgotten legends and, of course, engage in a whole lot of plunder!

The Centurion's Journey by Tomás Díaz
Entry Thread
The Centurion's Journey is a solitaire PnP game based in the homonymous novel by Ernest Psichari, a french army officer and writer of the early XX century that died during the Charleroi's retreat in the Belgium Ardenes (WW I).

CRMA: The Battle for Colony ZXC123 by John Bintz
Entry Thread
Vassal Module by Chad Mestdagh
Colony ZXC123 is being threatened by the Boss Squad, and it's up to you and your CRMA (Combat-Ready Mechanized Armor) to protect them! Roam the area around the colony, defeating deadly monsters and enemies, escaping deadly encounters, and confronting the deadly members of the Boss Squad in deadly single combat!

Journey in the Underworld by Todd Sanders
Entry Thread
Vassal Module by Chad Mestdagh
this game loosely follows the story of Heracles rescuing Alcestis from Thanatos in the Underworld. in the game he'll battle various dead warriors and mythical monsters while visiting some of Hades' scenic places. all of these location and encounter cards will be shuffled together. so you'll know things are coming but not in what order.

K-Day: Kaiju War! by zombie homer
Entry Thread
K-Day: Kaiju War! is an action point-based solo dice game in which you play Zillasaur, and have 14 days to destroy cities to score victory points. You mission is not as simple as it sounds, as Guardian kaijus emerge to roam and protect the land. So wreck the cities! Destroy their armies! Battle kaijus! This is K-Day: Kaiju War!

Galactidice BSG by Lord Malachi
Entry Thread
A game set in the Battlestar Galactica universe using a variation of Mads L. Brynnum's "Dice Of Arkham" mechanic, you must safely guide the Human Fleet to Kobol before the Cylon fleet rips you to shreds! More than a simple re-skinning, mechanics have been changed or modified to create a unique playing experience!

Irish Freedom by David Kershaw
Entry Thread
Irish Freedom covers the Irish war of independence, and then the Irish civil war. The player controls the Irish forces fighting the British, then, after the treaty with Britain, plays the role of Michael Collins' Free State forces against the anti-treaty Republicans.

Uproot by Tim Weaver
Entry Thread
Vassal Module by Chad Mestdagh
Uproot is a card game which pits an incarcerated Runner against an evil conglomeration as he attempts a daring escape from his current confinement. He will have to beat the stationed Mercs while not raising an Alert, all while trying to erase any memory of who he is or was from the system. In Uproot, a player will be managing a deck of cards while allocating actions (a la TI3 mixed with the dice rolling mechanics of Stefan Feld) to accomplish anonymity and escape. The player will have to avoid Tracers, break Subroutines and bypass ICE to earn his freedom while escaping before the Mercs return or before NBN is fully alerted to his plans.

A Night in Deepwail Manor by Javier Martin
Entry Thread
Vassal Module by Jake Staines
A Night in Deepwail Manor is a short and simple push-your-luck game for 1 or 2 players playable in 5-10 minutes that uses only a small deck of around 30 custom cards. The player (or players) will control two children who explore the creepy Deepwail Manor on a dare and face eerie locations and dangerous encounters as they venture deeper into the mansion.

Power Surge by Aleksandar Saranac
Entry Thread
Vassal Module by Chad Mestdagh
Power Surge is solo superhero card game with living card game elements. In this game you are a super hero using your super powers and skills (represented by cards) to win a duel against super villain and his or hers army of minions.

DYSTOPIAN: The Manhunt by Michele Esmanech
Entry Thread
The story takes place in Dystopia, a megapolis in a not so distant future, filled with corruption, dangers and crime.
You are one of the four agents of Sector 9, a special investigation team, of the Dystopia Police Department (DPD). A murder has been committed, and you'll have to investigate the different many locations of Dystopia interrogating the people you encounter and looking for leads and hints on the investigation. You'll also need to analyze the info you gain, which will give you clues that will ultimately unveil who the criminal is. Once you know who the criminal is, you'll need to seize him/her/it.

Dungeon of Deadliest Evil by Noah Sheola
Entry Thread
Vassal Module by Chad Mestdagh
The mad sorcerer Grislyk has stolen the Book of Lore from the elves and hidden it in his dungeon lair. As the elven warrior maiden Kora, you must brave three increasingly dangerous levels to recover the Book, destroy Grislyk’s magical Black Crucible, and slay the wizard himself. Magical artifacts will help you evade Grislyk’s traps and slay his army of goblins and skeletons, but you will also need your wits and a bit of luck, for knowing when to search, when to fight, and when to run is the only way to survive the DUNGEON OF DEADLIEST EVIL.

Desperate Vegas Magician by Zachary Huff
Entry Thread
You are an up-and-coming magician who has just gotten the chance of a lifetime: your very own nightly magic show at a premier casino in Las Vegas. Life is certainly good, but you must be careful to not blow this opportunity. Can you keep normal show attendees, bloggers, casino executives and anti-magician documentary makers happy, or will the pressure of it all yield to poor performances and scathing publicity?

5 Temples by William Retert
Entry Thread
Vassal Module by Chad Mestdagh
5 Temples is a deck-deconstruction and resource management game in which you are trying to gather the necessary supplies to build the titular 5 temples. Each card represent some resources which can be either bought, or sold. You can ignore a card if you are willing to annoy the gods. The gods' impatience with you is measured on the hubris track; when it runs out, you lose.

Maquis by Jake Staines
Entry Thread
Vassal Module by Jake Staines
The setting of the game is a small town in rural France in the middle of the Vichy government/Nazi occupation era. The player takes the role of a small band of resistance members, trying to complete tasks to annoy, delay and/or overthrow the occupiers and the dirty collaborators in the Milice before the townsfolk lose hope completely.

Cine-vilzation by Andrew Hagen
Entry Thread
Vassal Module by Chad Mestdagh
Vassal Module by Chad Mestdagh
In general, the people want to make films of their genre, which produces resources of the same color. However, I think I'll have a rock, paper, scissors thing where the resources can help get new things in other categories or against an AI. For example, Acclaim can get a new producer, or Power can stop a union strike.

Cubbage by Andrew Hagen
Entry Thread
This is a pretty quick dice game, based on the game Cribbage. I'm calling it Cubbage (cube bage), but might change the spelling a lititle. You need 13 dice (6 of one color, 6 of another, and 1 final die which should be different if possible), and something to keep score. A Cribbage board works best, but pencil and paper can be used too. For those that know Cribbage, there are many similarities, but it isn't the same game. Scores each round seem to be higher, and the player has an advantage over the invisible opponent. You will probably want to track how much you win by, and start you opponent several points ahead. Also note that the numbers are different from Cribbage, and you might catch yourself saying the wrong thing.

Dungeon Construction Kit - Cursed! by Julian Anstey
Entry Thread
Vassal Module by Julian Anstey
The theme: Good news! You have finally received your long-awaited Dungeon Construction Kit in the post. Unfortunately some rotter has cursed it and the moment you opened it you found yourself trapped inside. Now your only option seems to be to build and explore your way out. Can you escape without being killed by your own monsters? If so, maybe you can even turn this around and take some treasure with you...

Night Shift by Rene Vazquez
Entry Thread
Vassal Module by Chad Mestdagh
Third Scenario set up for Vassal
First Scenario set up for Vassal
The game is, in essence, a horror survival game: ammunition for your firearms is limited and your character is relatively squishy and your best bet tends to be to run. Each character presents their own challenges and advantages, having different equipment initially available but essentially the same goals. All the while, a spooky narrative table adds to the ambiance and horror.

The Herald by Paolo Pellegri
Entry Thread
You are Captain Sama Kollin, commander of the U.N.S. Herald, the first human spaceship capable of trans-light-speed travel. Your mission is to guide your ship in its voyage of exploration, accomplish results that repay humankind of the tremendous efforts that made the voyage possible, and come back to Earth to ignite enthusiasm for the New Frontier and silence the Isolationists.

The Seal of Pragon by Julian Jimenez
Entry Thread
Traditional card game that only requires a single deck of standard playing cards with two Jokers.

Friday Afternoon - A Procrastination Focused Workplace Scavenger Game with a Long Subtitle by Matthew P
Entry Thread
Vassal Module by Mikolaj Laczynski
This is my roguelike, deckbuilding, paragraph driven, ccg, wargame based on 13th century African basket weaving a scavenger hunt game meant to be played at work to waste time and put off deadlines.

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Total Entries
Total Games: 31
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Chris Hansen
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Please tip this post to contribute to the Best Thematic Game (Sci Fi, Horror, Fantasy, etc) Category.

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Please tip this post to contribute to the Best Risk Management/Push Your Luck Mechanic.

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This category was originally for Best Paragraph System. Since there were no paragraph games entered, I decided to split the geekgold between the Best Risk Management/Push Your Luck Mechanic and Best No Assembly Required Game Categories. 65 of the geekgold tipped to this category will go to the Best No Assembly Required Game Category. That is 1/2 of the current amount.
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Chris Hansen
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Please tip this post to contribute to the Best Deck / Pool Building Mechanic Category.

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Here is the list of games that were entered into the contest but withdrawn for various reasons. I'm listing them here for general interest since many of the designers have said they plan to keep working on the games.

Withdrawn Entries
Paragraph-driven wargame that has no final name or theme yet by Pelle Nilsson
Entry Thread
Paragraph-driven solitaire wargame. Theme TBD, but there will be several scenarios to choose from and possibly a campaign to link them.

Untitled Card-Driven Roguelike Game by ErikPeter Walker
Entry Thread
Untitled card-driven roguelike distills the computer roguelike formula into a card game that can be played in a short time.

Farseer by Mads L. Brynnum
Entry Thread
The game is based on the Farseer Trilogy by Robin Hobb. You don’t have to have read the books in order to play the game, but both game and this thread will hold some major spoilers. However, knowing some of what happens in the books is not gonna destroy the pleasure of reading them. They are quite good, so really you should be reading them and not this.

Stranded No More by Daniel Isom
Entry Thread
A solitaire game where you play as Captain Oscar Locke, a stranded pirate, whose luck just turned around. Another crew of pirates has landed on the island where you were stranded by your mutinous ex-crew. This new crew of pirates are here to bury their treasure; leaving their boat unmanned just off the coast. You could try to man the ship yourself but with no gold to spend, what's the point? Capture the treasure before it's buried and make it to the ship to sail the high seas with your newly claimed booty.

Whales! by John Carter
Entry Thread
You are a whaler going on a voyage to the Pacific. You will encounter Storms, natives (maybe, might remove), and other things. And that is just the voyage... Once you get there you will have to try to get as many whales as possible, which is the goal of the game. There will be a limited food supply, but it gets replenished once you get a whale. The game is over when you have filled up your storage, or run out of food, or some other reason.

TESS - The Expandable Solitaire System by E. Nate Kurth
Entry Thread
With this entry, I hope to create an expandable story-telling game where the player uses a customizable deck of cards to overcome obstacles he or she faces in the story. The rules must be able to accommodate many different stories, so that it can be expanded over time. Additionally, the player must be able to customize and personalize his or her deck to fit his or her own play style. This means that there should be multiple ways through each story--not just smashing in everyone's head and grabbing the treasure. There should be stealthy, or diplomatic, or combat-oriented, or creative ways to progress.

Bake Me Silly! by Kelly Newell
Entry Thread
You've recently invested in your life long dream to run your own bakery. The property is bought, the main kitchen is finished and your friends and family are ready to help to kick-start your business! Problem is there's a gaping hole in your finances due to a loan that had to be taken out to buy the property. You have (X amount of time) to repay your loan or the administrators will be knocking on your door!

KODAMA by Jeremy Peet
Entry Thread
An enchantress has cast a spell upon the land to confuse and trap the tree spirits for her dark purposes. With skill and magic you must break the spell and find your home before you are lost forever. Kodama is a single player card game where the player must strategically place and move cards to create a single matching set of cards. The player must use energy resources from the cards in order to manipulate the cards in play.

Medic! by Mike NZ
Entry Thread
Medic! Is a solo game, set in WW2. It will be a solo game, one of a series of medics set in different wars. It is about saving as many men as possible during a scenario.

Cultivate by fin coe
Entry Thread
A game wherein the player tries not to kill a plant. Which is harder than it sounds. We've all been there - "Can you water my new ferns while I'm on vacation?" "A dog? Let's see you keep a cactus alive first" "Your Grandfather wanted you to to have his prize orchids. He said you'd know what to do with them. He said it's in your blood."

LRRP by Rich Dodgin
Entry Thread
A solitaire card game set during the Vietnam War, in which you control a six man Long Range Reconnaissance Patrol (LRRP) as it carries out a number of missions deep in indian country.

Nimbles: Dungeon of Despair by Jessey Wright
Entry Thread
Nimbles: Dungeon of Despair is a solo dungeon crawler with a twist. The primary conflict resolution mechanic will be a cube-drop into-a-tin, which is a semi-random push-your-luck system. You will have to explore the dungeon, solve puzzles by rearranging rooms and discover the exit portal while avoiding wandering monsters and bumbling through traps. Do you have what it takes to escape the Dungeon of Despair?!

Fifth World Problems by Tom McLean
Entry Thread
The town's got its issues: the Mayor is hungry, the Baker needs a wife, the grass children are scaring the Priest's dog, and the Carpenter has swapped mind/shards with his own geo-arrogance. You can help, though, by playing Fifth World Problems!

Our Dust Earth : The Quest by Todd Sanders
Entry Thread
This entry for the 2013 Solo contest is based on my first RPG which won 2nd place in the 2012 24-hour RPG competition. It is a world I have wanted to revisit and flesh out, for the 24 hour contest was much too short a time to fully work out any details. Go over to the RPG side of BGG for a look at the PDF.

The Alchemist by Riccardo Menozzi
Entry Thread
In The Alchemist (name WIP) you take the role of an elder and erudite alchemist that, after a life-long of adventuring, experimenting and exploring, has finally decided to spend the final years of his life in peace. Or at least, that was your thought, until an old book fell off your shelf, a book you never read, and in that you found an old legend about the most ancient and powerful artifact of this world. It has to be said: you thought about it for almost an entire second, before packing your stuff and leaving trough the door, for the adventure that may be the greatest, and also the last one, of your life.

Untitled Paragraph Game by Lizzie
Entry Thread
A paragraph driven adventure game. You start off being sent to do run an errand but while you are away disaster! your family are kidnapped? and you are alone in the world. You can try and track them and free them or you could try finding help and companions to aid you. I hoped this would give you enough of a you against the world feel to make a good solo game. I am thinking of going fairly dark/horror.

Space Opera by Josephe Vandel
Entry Thread
The Game is based on Retro Scifi, old Science Fiction, the Passing of the Hallic Comet in 1910, when people though the end of the World would come. But also within the Technological advances, Stories from Authors like Jule Verne, HG Wells, Lovecroft and Amazing Stories Magazine, were already written or about to be written.
Like in the John Carter Novels and other stories, I want to explore themes of SciFi, between Planetary Romance to early Dystopian Stories. Therefor I put some afford into researching the origins of SciFi Genre. If you go back to Sir Thomas More's Book Utopia in 1516, or even to antic stories of Atlantis, you always have the theme of the travel to far off places of Marvels and Wonders. [If Todd hadnt coined the Title Space Marvels, that would also have been a nice title.]

Carcosa - The City at the far Shores by Josephe Vandel
Entry Thread
In the my Game "Carcosa" you will play a lone Wanderer/Dreamer who wanders the City of Carcosa. First there are only ruins and you have to find clues to what desaster may have befallen the city. You layout the Hidden City, similar to "Betrayal in the House on the Hill" and finds clues in the Ruins. Than a random Item caused the Play "The King in Yellow" to start and you look up what clue caused the Play, in which part of the City (The tiles have two sides, a generic Ruin and a Citylocation on the other side), slowly the city unfolds and the ruins transform into the City of Carcosa as it once was.

Dwell by Lewi Gorsuch
Entry Thread
Dwell is a solo board game inspired by the roguelike genre. It features a modular board, multiple characters, monsters, minibosses, and events. Its most interesting feature is that it's expandable beyond a base play session; it can be played forever (although you'll either die by then or run out of money printing more components).

Battle Drill by Michael Dorosh
Entry Thread
BATTLE DRILL is a solitaire squad-based, company-level game that attempts to simulate the experiences of Commonwealth infantry in the fighting in Northwest Europe in 1944-45. The game is a departure from the many other treatments of fighting at this scale by focusing on the doctrinal differences between the British and Canadian armies and their German opponents, while minimizing the focus on specific types of hardware and equipment. Game mechanics will include paragraph-style order sheets to generate the German AI, action phases based on German doctrine, and simpler approaches to terrain, vehicles, etc. than the many other (two-player) games already in existence on the topic.

Monster Hunter by Samuel Purdy
Entry Thread
Monster Hunter will be a paragraph driven solitaire game where the player controls an expert monster hunter as he travels across the country finding and fighting all kinds of nasties. Inspiration is largely pulled from Doctor Who: Solitaire Story Game, and a system for randomly determining locations and monsters will (hopefully) keep the game re-playable.

Island of Indua by James Munro
Entry Thread
"Island of Indua" is a solitaire game of exploring and adventuring. As the player moves freely around the board, the game uses a paragraph system to respond to the actions of the player and to reveal discoveries, challenges, and interaction with native wildlife (ie. monsters). The game also uses a diceless randomization method. The game started out being just a "book style" game that could be played anywhere with only the book, a character sheet (bookmark), and a pencil. Soon, though, I realized two important things. First, there were a lot of things that needed to either be written down or remembered and it was going to be a real challenge. Second, there is something down-right pleasant about physically manipulating stuff on a game board. Although the game can be played using only the book, pencil, and character sheet (bookmark), by adding physical game components players have a choice.

So Far From Home by Ryan Tharp
Entry Thread
Player(s) are astronauts aboard a space shuttle that is rapidly malfunctioning. Players must selectively repair machines on the ship avoiding failure of critical systems. Keep the ship shipshape in order to make it home to Earth alive and in one piece.

Clone Wars: The Card Game by Almarr Ormarsson
Entry Thread
CW:TCG is a solitaire card game where you assemble a squad of 5 heroes to fight one of the many missions that will be released, you might need to forge a treaty with King Katuunko or save Padmé Amidala from General Grievous. In order to play the game you need a deck of 30 cards (5 heroes, each comes with 6 cards) and a mission deck (around 25-50 cards, depending on the mission). Each game should take 10-20 minutes to play once you're comfortable with the rules.

You're the Sidekick by Kalle Malmioja
Entry Thread
You're the Sidekick is a Guess Who puzzle game. You are an assistant to a famous detective. Your job is to solve the clue puzzles that has been left after the crime. The game is played with four card decks (Location, Detective, Puzzle and Suspect), 4 or 5 colored dice (think Qwixx dice) and a puzzle board.

Solitaire Deckbuilder with Standard Playing Cards by Martin Grider
Entry Thread
Acquire all cards into your deck in as few turns as possible.
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Jonny Lawless
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Bountiful
Utah
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My name is Glenn! Long have I carried Cyrus's hopes and dreams, and now I bear the Masamune as well! Henceforth, I claim them as my own! I shall slay the Fiendlord Magus and restore our honor!
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Reserved for future smartass comment.
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Once the deadline passes for the In a tin/Express contest then Bake me silly! may be coming out of the dusty cupboard for this! Subscribed

... I've just realised both my game titles are "X me Y!" either poor naming or I now have to do this for every game I design P:
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Andrew H
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Got to finish two for the In a Tin/Express contest too, but then hope to start one for this contest. I had a blast last year and look forward to the great games this year. Thanks for organizing this and for timing out the official dates around the other contests.
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N S.
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Good luck to all!
Here's my WIP entry thread for my modular dungeon crawler,
Dungeon of Deadliest Evil

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Erik Racer
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Urbandale
Iowa
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Still this pulsing night. A plague I call a heartbeat. Just be still with me. Ya wouldn't believe what I've been thru ...
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I think there is something wrong with me, because now I really want to try "Yard Work the Board Game". I think you need to add this as a category. laugh
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Chad Mestdagh
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Edmonton
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Here is my WIP for the contest. Should be ready soon. Still working on the rules and balancing the cards.

Soon Everything VS. Everything will be ready for mass consumption!

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Chad Mestdagh
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fur94 wrote:
Got to finish two for the In a Tin/Express contest too, but then hope to start one for this contest. I had a blast last year and look forward to the great games this year. Thanks for organizing this and for timing out the official dates around the other contests.


Plus your game was completely awesome!
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Jeremy Peet
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Milford
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So there will be no geek list for the WIP games prior to the finalized/complete stage? Just post our game entry here and create a WIP in the Game Design Forum?

I've been looking forward to this contest!



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