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Mansions of Madness: Call of the Wild» Forums » Strategy

Subject: A cry for help - Maybe a spoiler. rss

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Scar Scar
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To put i short, i thought when i saw Keeper Action: "A Worthy Offering"
That is was a very booring and easy way for the keeper to win. Set up an altar fast with "sacrifices made" and you can kill an ally slowly, but easy since the investigators have no good way to move the ally away from the altar out of there.

Am i right of have i overlooked something?
 
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Ken Dilloo
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Bothell
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Everything is relative to perception, and your perception is limited.
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The Ginger Ninja
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Seems like people only play Cry.....

Might be misunderstanding your question. Can you clarify? Especially, "Set up an Altar fast".

Edit: See what you mean. Guess if you could manage to pull that off, good on you. You might also have trouble getting the ally there, after setting all this up. You also just tipped your hand quite a bit, unless you somehow managed multiple allies in the alter room. Also, investigators are going to go full on heal that ally, and focus on the other 2 for culprit. Hope that makes sense.
 
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