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Duel of Ages II» Forums » Rules

Subject: Hoverskid on Deep Water? (Elite Card Question) rss

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Chris Beller
United States
Coldwater
Michigan
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Does the Hoverskid's bonus work on "Deep Water"? I am assuming it does not, because the word used is simply "water", instead of "deep water", but need to make sure.

Here is the card text (Card #85, from the Elite Deck):

"While riding, can only enter Clear and Water spaces."
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Dave Maxx
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I would think yes - deep water is still "water"-- and the vehicle is meant for going over water-- it wouldn't fail to operate because it was deep.

 
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Brett Murrell
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Boise
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Deep Water is always specifically named whenever it applies. For, example, Undenbog's "Move Cost 1 in Water, Deep Water."

Dave, I hear Alex Trebek saying "No! -- I'm sorry..." in the background .

Won't argue the physics, but the advantage of Deep Water is reserved for a select few.
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Roland Wood
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Obviously the Hoverskid is only able to operate when it can detect solid ground beneath it and the range of it's sensors is only up to 2 meters. Therefore it works in shallow water and dry ground but it doesn't work in deep water.

Or in space.

(whew...continuity of the Worldspanner universe still intact)
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Brian Pilnick
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Roliander wrote:
Obviously the Hoverskid is only able to operate when it can detect solid ground beneath it and the range of it's sensors is only up to 2 meters. Therefore it works in shallow water and dry ground but it doesn't work in deep water.

Or in space.

(whew...continuity of the Worldspanner universe still intact)

Or something like...the hover effect only works over land but the skid auto-adjusts to stay above water, as long as land beneath it is within operating range.
 
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Mike Markey
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SpitfireIXA wrote:

Won't argue the physics, but the advantage of Deep Water is reserved for a select few.


It's probably for the same reason hoverboards don't work on water. Everyone knows that, McFly.
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