Hmm. OK, they haven't arrived yet. Well, we can try another shorter game while we wait. Carrie owns Hansa, but hasn't played it yet. Dave knew this, so he suggested it, and we all agreed. Hansa is another one of those game we've played a long time before, and not again. Dave had received it as a Christmas gift back in 2004, and we played it in February of last year. It's about time we got it out again.
We started by placing our initial markets. Dave tended to focus in the west, and Carrie in the East. Jim was spread horizontally across the middle of the board. As the ship sailed and the players did business, Dave was the first to sell goods for victory points. Jim particularly focused on getting many markets, covering all but two of the cities. Carrie also built out some markets, but gradually started selling more and more goods, though they tended to be lower value goods (more one barrel goods than the others).
As for the goods availabilities, each player paid to replenish the goods on the board to their own advantage once. In the middle of the game, though, the goods markers were slowly disappearing, and no one wanted to pay to refill the board. Carrie was the one who had to finally do so when she began her turn with a totally empty board. She didn't have the money on hand at the time to do much with that, which gave Jim an opportunity to take advantage.
It was Dave who began the endgame by refilling the board one last time. Dave was able to pick up a couple green goods tokens and sell them of for some additional points. But Jim had in hand a red token that Dave really wanted to make him lose. There were a couple red goods tokens on the trail, but he was one gold coin short of being able to buy and sell those, which would have forced Jim to discard. Carrie took her turn, and couldn't pick up many points, so she settled for establishing addiitional markets. But she left the ship where Jim could pick up a third pink good token, enabling him to make a pretty good sale that garnered him a bunch of points. With that we tallied up our points:
Dave and Carrie each had one unsold good, for a point each.
In sold goods, Dave sold only six tokens with 12 barrels for 18 points; Carrie sold 8 with 15, for 23; and Jim sold 9 with 18, for 27 points.
Carrie had markets in 6 cities, for 12 points; Jim had 7 markets for 14 points; and Dave had 9 cities, one of which was a monopoly, scoring him 20 points.
Add it all up, and Jim squeaked by with a win, with 41 points to Dave's 39 and Carrie's 36.
There's a lot to like about this game. It plays pretty quickly, handles three players pretty well, and offers a pretty unique game mechanism with the one ship for all players. In this game perhaps I really did start selling goods too early. I ended up losing all my market booth majorities, which can be a nice source of income. I was able to pick that up toward the end, but not soon enough to take much advantage of it. Even still, it was a pretty close game, and a lot of fun.