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Rialto» Forums » General

Subject: Blasphemy. Utter blasphemy. rss

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Mike DiLisio
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...is what I'm sure many will say to this, but I like this better than Castles of Burgundy. Now, I'm not a Feld connoisseur like many others. I own and enjoy CoB, and I owned Trajan (traded it due to not having a compatible gaming group, and am already regretting it), but that's the limit of my Feld experience. That being said, this one has been the one that has immediately "clicked" for me. I think it's because of the compact nature and relative lack of fiddliness (probably not a word). The thing about Feld's games that don't appeal to me are the set up and take down and seemingly hundreds of bits. This game is much more self contained. I know it's not as deep as his others. I know it's not a "big" game. That doesn't mean it's not as good in its own way. To me, one of the measures of a game is how often am I likely to play it. I think I'll play this game a LOT.
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Michael Mindes
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No, this is correct in my estimation...

maybe a biased estimation...
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David B
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I agree. Right now THIS is my favorite Feld. It is focused and the players play each other just as much as the board. Even though it is light, the decisions are tough. The rules are not overbearing and allow the players room for clever play. No, it is not blasphemy at all. I would much rather play Rialto than Castles of Burgundy. I still like Castles a lot, but Rialto is the better game. I and others have said that Rialto kind of feels like Knizia and Feld collaborated on the design.
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Froggy McFrogface
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When green is all there is to be, it could make you wonder why. But why wonder? I'm green, and it'll do fine: it's beautiful, and I think it's what I want to be.
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DrMayhem wrote:
No, this is correct in my estimation...

maybe a biased estimation...


Any updates on its availability?
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Mathue Faulkner
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LennyS wrote:
DrMayhem wrote:
No, this is correct in my estimation...

maybe a biased estimation...


Any updates on its availability?

July 31st: http://boardgamegeek.com/article/12705434#12705434
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Neil Christiansen
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I like Rialto, but it can be frusterating. You are correct that it is a sleek design with little setup or takedown time.

Personally, I don't mind setup or takedown time at all. With CoB last game, I just dumped everything in the box haphazardly and sorted later in front of TV.

So what it boils down to is that I have more fun with the decisions at CoB. I like competing for the bonus tiles for areas. I like manipulating the dice and drafting the tiles from the depots.

In Rialto, I can choose a strategy and be completely frusterated by the cards that I cannot get. Sure, one can partially mitigate the card luck, but not as easily as one manipulates the die roles in CoB IMHO.
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David B
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chris1nd wrote:
I like Rialto, but it can be frusterating. You are correct that it is a sleek design with little setup or takedown time.

Personally, I don't mind setup or takedown time at all. With CoB last game, I just dumped everything in the box haphazardly and sorted later in front of TV.

So what it boils down to is that I have more fun with the decisions at CoB. I like competing for the bonus tiles for areas. I like manipulating the dice and drafting the tiles from the depots.

In Rialto, I can choose a strategy and be completely frusterated by the cards that I cannot get. Sure, one can partially mitigate the card luck, but not as easily as one manipulates the die roles in CoB IMHO.



A green level 4 building and a yellow level 4 building will give you the same ability to mitigate randomness as you have in CoB. Extra cards + the ability to convert 1 card into 2 of another gives you plenty of freedom to manage your hand to pursue a strategy. You still, however, have to time it correctly versus what your opponents are doing. It is true, however, that in the first round or two you cannot mitigate the card draw as well. But by round 3, usually players have a decent combination of buildings to pursue a path. I do believe the frustration level is lower in CoB, but the frustration in Rialto is of the good gamer variety IMO. Well, perhaps "frustrating" is the wrong word. "Challenging" may be better.
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Neil Christiansen
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I will concede all of that (although denying players money has emerged as a strong tactic). I will still suggest that each turn, for me, is less fun that CoB. I think there are fewer decisions that I get to make about how the game progresses.
 
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Neil Christiansen
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Does that mean we need to get those buildings as fast as possible to mitigate bad luck? In CoB, it seems less forced than that.
 
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Stephan Valkyser
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pfctsqr wrote:
I and others have said that Rialto kind of feels like Knizia and Feld collaborated on the design.


I like that observation. Very spot on.
 
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