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Duel of Ages II» Forums » Rules

Subject: Numbers on domes? rss

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Dustin Taylor
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Somerset
Kentucky
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What are the numbers on the domes for? Are the black ones "bad" since they are lower numbers? Book doesn't cover this at all.
 
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Stephen Johnson
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I think the numbers are for if you're using dice instead of challenge cards.

No color is "worse" than any other, but the different colors occur in different groupings (i.e. the black always appear in 3's). When you're building the map you can definitely impact the flow of the game by picking one dome key over another. Using the black one as an example, since all the domes on that key are black and black only appears on 1/5 of the cards, you're creating sort of a "dead zone" on the map where characters won't get deployed very often. Look at the different groupings and think about how you can use them during the map build to direct the "traffic" of the game.
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Johan Haglert
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On the other hand at those 20% they will always show up there rather than be spread out as on all the rest.
 
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Michael D. Kelley
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Silver Spring
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The colors are definitely worse and better, barring odd placement of dome keys. For example, if a game uses only the 6 ancient dome keys from the basic game, someone drawing a gold dome has five options of where to appear. They can pick the dome closest to the enemy base, the dome near a labyrinth matching their age, or a dome to avoid a dangerous enemy.
Compare that to a black dome. They all appear on only one key, meaning you must appear in that spot. If the black dome key has been set up out of the way, or if there is a killer melee enemy right there, you have no choice to avoid them.
So generally, gold is great and black is terrible.
Now, depending on the map building, this won't always be the case. If the black dome is set up in a central location near some labyrinths, spawning there won't hurt as much.
And with the master set, someone could specifically go out of there way to use the 4 black dome keys instead of other keys. Suddenly, black would be valuable indeed.
But, barring these unusual builds, black will generally be terrible.
The designer has stated in another thread that this division of domes was intentional. He didn't want players drawing for dismissals to feel like they had "wasted" a good card when they drew an 8 or 9 dome. So the gold domes generally give you the most flexibility. And like the designer said, it can be much more valuable to appear in the right place with a good card than to succeed on a single hit roll.
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