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Parthenon: Rise of the Aegean» Forums » Strategy

Subject: Hint on Building Wonders rss

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Inno Van
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How to NOT build a Wonder:

Four of the Wonders require you to make deliver 2 then 3 of a specific basic good to any local port. If you don’t have Villages producing this basic good yourself, you can easily get stuck. The Typical newbie solution is to ship out basic goods to a foreign port, exchange at the 1:1 rate there, then ship those goods to the local port the next turn.

Problems:
Thanks to the discard rules, it’s very difficult to save duplicate goods for future turns.
Pirates and Storms are more likely travelling to Foreign Ports.
Perilous Seas in year 2 can make Foreign Port trade even more hazardous.
There’s only 12 fleet shipping turns in the entire game.
Spending Rares to get Gifts of Poseidon to help these foreign trips actually make it is less efficient than just carrying a Rare to a local port and trading it in for the two basics you need.

The Easier Path:
Trade with the other Islands as much as you can to get the good needed. Cajole them with the benefits to the whole group if/once its built.
If you can trade a basic good that other players are willing to buy for 2 cards, do so.

Hold onto your Rare goods from your workshops.

Sail to a local port.

Trade 2 basics for the 1 good you need and Rares for 2 of the basic goods you need to buy the other cards of that good you need at a local port, and then give to the bank at that local port.

Advantages:
You get two actions for one. You both trade for what you need, and you deposit it at a local port, all at the same time.
No attempted carry over of duplicate cards. You trade for the duplicates and then deposit them immediately while still at the local port, fulfilling that card.
The exchange rate of 1 rare to 2 basic is the same whether in local or foreign lands.
1 Rare can fulfill stage 1 by itself. A rare and two basics can fulfill stage 2.
Less Hazards for the voyage.

Also notice when Ore, Timber, Wheat and Olive Surpluses show up in the local ports through the game. Being able to trade 2-for-1 in the basic good that builds a Wonder at a local port where you can also immediately deposit it can mean a very easy build. (Particularly if you’re playing with the “3 Wonders face up” Variant and can go pick that Wonder from those available.)

Trying to take advantage of these Surpluses at a foreign port and then shipping them the next turn to a local port is difficult to pull off without a Treasury, however. The Discard rule kills you.

You’re far more efficient just trading your Rare good for two basics at a local port than using the Rare to buy a Gifts of Poseidon at your Shrine and then try to punch through a foreign port trade of Basic goods, hold onto the duplicates, and then ship it local next turn.




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David desJardins
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Innovan wrote:
Trade with the other Islands as much as you can to get the good needed. Cajole them with the benefits to the whole group if once its built.


What does this mean? How is it going to "benefit" my opponents if I build a wonder? It means I'm closer to winning---that's worse for them, not better.
 
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Inno Van
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Granted, this is easier to do if you are perceived to be behind.

Multiple Temples grant the same power to any player who gives a rare good to the island that built it. (Temple of Demeter, Temple of Apollo, Oracle of Apollo, The Parthenon)

Others (Heraion, Colussus), have the same effect for all players once they're built.
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Andrew Parks
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Another method that we use to coerce players to give us multiple copies of a needed Commodity is to appeal to their Marketplace strategy. If he or she has a Marketplace, then you can offer to trade any 3 Basic Commodities that your opponent does not produce for multiple Basic Commodities you need for your Wonder. Your opponent will then get to convert 3 Basic Commodities into 1 Gold without any Hazard/Harbor Status cards involved.

In general, I agree that you should definitely trade for the Basic Commodities you need to build your Wonder at the actual Neighboring Land, and then immediately pay that Neighboring Land the cost of the Wonder. If you're lucky enough to find a complementary Surplus at a Neighboring Land, then all the better.

Also, if you can bring needed goods to a Neighboring Land Shortage, and then trade them in for Gold, you can then convert each Gold into 2 of the Basic Commodities you need to build your Wonder and pay that Land immediately. This will not work, of course, if the Shortaged Commodity is the one you need for your Wonder.

Andrew

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Andrew Parks
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Siren Bridge Publishing
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