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Subject: Is there a card database? [Completed in Topic] rss

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Travis Morton
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I am having real problems getting this game. I was wondering if there was a 'spoiler' or text database of what each card did so I could proxy it via printer and make a copy till I can get a real one.

I have been scanning images, forums, and any sort of descriptions and only have maybe 15 cards or so. Luckily the Stances of the original are in a picture.
 
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Rod Spade
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Re: Is there a card database?
There are 99 cards:
12 Stance - 2 each of Crane, Dragon, Drunken, Monkey, Snake, Tiger.
8 Weapon - 1 each of Chair, Bamboo Pole, Fan, Nun Chucks, Staff, Sword, Table, Umbrella.
28 Attack - 10 Punch, 10 Kick, 4 Trip, 4 Throw.
28 Enhancements - 1 None Can Defend, 1 Combination, 2 Split Attack; 3 each of Fast, Flipping, Flying, Invincible, Magnificent, Running up the Wall, Spinning, Wild.
6 Chi Restoration - 1 each of Pause in Battle, Centering, Rice Wine, Bring It, Dramatic Pose, Iron Will.
17 Block - 3 of Weapon Block, Blocking Punch, Blocking Kick; 2 of Balanced, Counter Attack; 1 of Jump Away, Side Step, Your Kung Fu is Weak, Your Kung Fu is No Match for Mine.
 
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Travis Morton
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Re: Is there a card database?
That is a bit helpful.

I am also trying to get the text from the cards.

MORE KUNG FU: (This is way more needed)
I need Archetypes:

Taoist Monk (anything associated with them)

The Jade Princess (anything associated with them)

Perfect Technique
----------------------------------
Any others not listed below:
Mysterious Stanger
She who must fight
General + Training
Venerable Master
Young Master
Shaolin Monk
----------------------------------
I also need:
Team Special - Your friends can't help you
Enhancements - Majestic, Whirlwind

Attacks - Open-Handed Punch


Any help, from anywhere would be awesome, I will also post the file once I get it set up as I am sure it may be of help to others till Slugfest either releases another version/wave.

Thanks so far for helping me fill in a large gap. I hope to have a print & play version compiled soon.
 
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Rod Spade
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Re: Is there a card database?
Jump Away = Ignore Attack and Discard your Weapon.
Side Step = Ignore Attack and Discard your Stance.
Balanced = Ignore Trip or Throw, or +3 Defense.
Staff = 2 Damage; 1 Defense vs Table and Chair.
Table = 4 Damage; 0 Defense; discard when used to attack.
Umbrella = 0 Damage; 1 Defense; if in play, may discard to ignore one attack.
Nunchucks = 2 Damage; 1 Defense vs Punch and Kick.
Centering = +2 Chi.
Dramatic Pose = +1 Chi.
Iron Will = +3 Chi.
Rice Wine = +1 Chi, or +2 if Drunken Stance.
 
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Travis Morton
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Completed!!
Here is the write-up so far, thanks for the help

KUNG FU FIGHTING
Deck Breakdown

BASE GAME

28 Attacks
10 Kick – 3 ATK
10 Punch – 2 ATK
4 Trip – 2 ATK, DEF discard Stance
4 Throw – 2 ATK, DEF discard Weapon

17 Blocks
3 Blocking Kick
3 Blocking Punch
3 Weapon Block
2 Balanced – Ignore Trip or Throw, may use as +3 DEF
2 Counter Attack – Take full attack: Counter attack (may not use other blocks or DEF)
1 Jump Away – Ignore ATK, Discard Weapon
1 Side Step – Ignore ATK, Discard Stance
1 Your Kung Fu is Weak – Ignore ATK
1 Your Kung Fu is No Match For Mine – Ignore ATK, may counter attack

28 Attack Enhancements
3 Fast +1
3 Flipping +2
3 Flying +2
3 Invincible +1
3 Magnificent +2
3 Running Up the Wall +1
3 Spinning +1
3 Wild +1
2 Split Attack – Attack additional Opponent w/ ATK, if 2 Players +1 ATK
1 Combination Attack – Up to 2 ATK cards can be used as Enhancements
1 When Done Right None Can Defend – No Block, No defend [bonus], unless YOUR KUNG FU...


12 Stances
2 Crane +2 vs Snake (Beware Dragon) | +1 Flying | +2 Fast | +2 Kick

2 Dragon +2 vs Crane (Beware Drunken) | +3 Flying | +3 Spinning | +2 Sword

2 Drunken +2 vs Dragon (Beware Tiger) | +3 Wild | +3 Spinning | +3 Flipping

2 Monkey +2 Tiger (Beware Snake) | +1 Wild | +1 Flipping | +1 Running Wall | +2 Punch

2 Tiger +2 Drunken (Beware Monkey) | +1 DMG | +1 DEF | +1 Invincible | +1 Magnificent

2 Snake +2 vs Monkey (Beware Crane) | +3 Fast | +1 DEF | +1 Card

8 Weapons
1 Bamboo Pole – 2 DMG | Discard: 5 ATK
1 Chair – 3 DMG | +1 DEF, if attack, Discard
1 Fan - +3 DEF
1 Nunchucks - 2 DMG | +1 DEF vs Punch/Kick
1 Sword – 3 DMG | +1 DEF vs Weapon
1 Staff – 2 DMG | 1 DEF vs Table/Chair
1 Table – 4 DMG, Discard when attacking
1 Umbrella +1 DEF, Discard: ignore attack

6 Chi Restoration
1 Bring It - +1 CHI
1 Centering - +2 CHI
1 Dramatic Pose - +1 CHI
1 Iron Will - +3 CHI
1 Pause in the Battle – Survivors +2 Chi
1 Rice Wine +1 CHI | +2 if Drunken
----------------------------------
MORE KUNG FU

11 Attacks
2 Kick
1 Punch
4 Sweep Kick – 2 DMG, They discard stance
4 Open-handed Punch - 1 DMG, They discard Weapon

6 Blocks
2 Disarming Blocking Punch – Cancel Punch, Attacker discard Weapon
2 Crippling Blocking Kick – Cancel Kick, Attacker discard Stance
2 Twisting Weapon Block – Cancel Weapon, Take/Discard Attacker’s Weapon

7 Attack Enhancements
3 Strong - +3
3 Majestic - +1, Defender may BLOCK, but not COUNTER ATTACK, unless YOUR KUNG FU...
1 Whirlwind - ATK hits up to 3 people, or +3 ATK

6 Stances
2 Imperial - +3 DMG | +1 ATK Enhance | -3 Chi when played | -1 Chi after draw, or discard (@1 Chi, no pay)

2 Mantis - +2 DEF, if you do not attack, +3 Chi

2 Panda - +2 Strong | +2 Bamboo Pole | +3 Table | +3 Chair

4 Weapons
1 Bow – 5 DMG, No Enhancer | No Counterattack (Your Kung Fu is No Match)

1 Chain Whip – 2 DMG | 1 DEF | If damaging, may discard to discard their weapon

1 Daggers - 2 DMG | Discard: extra 0 DMG @ all other opponents, no counter attacks (Your Kung Fu is No Match)

1 Ladder – 2 DMG | or 1 DMG @ 2 Opponents

6 Finishing Moves (only 1 per ATK)
2 Down the Stairs +1 ATK, if score, +3 Chi
2 Out the Window +2 ATK, if score, +2 Chi
2 Through the Wall +3 ATK, if score, +1 Chi

6 Weapon Enhancements
2 Demon Possessed - +1 Weapon | +1 Chi when Damaging | -1 if Miss

2 Legendary - +1 Weapon, or Discard Weapon: +3 to this ATK

2 Of My Ancestors - +1 DEF, or Discard Weapon: +3 DEF (+Weapon)[Can happen even if discarding]

2 Stance Enhancements
2 Of the Master - +1 DEF, No Weak

Archetypes - Can be handed out before game. They cannot be discarded.

The Young Master - +1 Punch/+1 Kick | 1 ATK can be used as ATK Enhancers

She Who Must Fight – May take full ATK (no block/mod): Counter Attack
If you play COUNTER ATTACK: use Weapon/Stance DEF, ATK Attacker, can use 2nd Block


Shaolin Monk – (Before Discard/Draw) Set [face down] 1 ATK/Enhance/Finishing.
If card is used, 2x DMG + CHI (Includes Stance). Discard if not played by beginning of next turn.

The Mysterious Stranger - +1 to Stance ATK/DEF. If another player discards in-play Stance, you can take it (not Improved). If you make someone discard Stance, they must, even if blocked. Except YOUR KUNG FU...

The Imperial General - +1 Weapon DMG
May use Military Training
No pay CHI for Imperial Stance


Military Training (Need General) - +1 DMG. Play every time you play Weapon. If lose weapon, discard ~This~ instead.


The Venerable Master - +1 DMG, in you have Stance
Never Weak
Can use PERFECT TECHNIQUE

Perfect Technique (Needs Venerable Master)- +1 DMG, Play this every time you play a stance. If you would lose your stance, lose ~This~ first instead.

Taoist Monk - Before you [discard/draw] you may put 2 cards [face down] under this. If they are unused by the beginning of next turn, discard them.

The Jade Princess - +1 Maximum Hand Size, this does not override Snake Stance (you will have +2 with both).
May discard in-play weapon, + 3 DEF (in addition to the weapon's DEF). May use if you would discard weapon anyways.
TEAM

8 Attacks
4 Kick
2 Punch
1 Trip
1 Throw

4 Blocks
1 Blocking Kick
1 Blocking Punch
1 Weapon Block
1 Balanced

8 Team Attack Enhancements
4 Combine Stances – Add both Teammate’s Stances to ATK

4 You Go This Way I Go That Way – ATK new person + When Teammate ATK, Block Seperately

8 Team Blocks
4 Face Me – Respond to Teammate DEF, You are now target, +3 DEF, can Block (not team)

4 Fight Me Alone – Respond to Teammate DEF, You are target, ignore ATK Enhancer from their teammate, can ‘Counter Attack’

9 Team Special
5 Your Friends Can’t Help You - Negate a TEAM card, or Discard opposing teammates ATK Enhancers.

4 Toss Weapon – Give/Take Teammate Weapon (discard receiver’s weapon)
5 
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